Esempio n. 1
0
        static void OnMouseRelease(object sender, MouseButtonEventArgs e)
        {
            RenderWindow window = (RenderWindow)sender;

            if (pressed.Count == 1)
            {
                int    index  = pressed.First().Value;
                Sprite button = pressed.First().Key;

                if (button.GetGlobalBounds().Contains(e.X, e.Y))
                {
                    if (screen == 0)
                    {
                        if (index == 1)
                        {
                            screen = 2;
                        }
                        else if (index == 4)
                        {
                            window.Close();
                        }
                        buttons_menu[index] = button;
                    }
                    else if (screen == 2)
                    {
                        if (index == 1)
                        {
                            screen = 5;
                        }
                        else if (index == 2)
                        {
                            screen = 0;
                        }
                        buttons_multiplayer[index] = button;
                    }
                    else if (screen == 5)
                    {
                        if (Multiplayer.hosting)
                        {
                            if (index == 2)
                            {
                                Multiplayer.server.Stop();
                                Multiplayer.hosting = false;
                            }
                        }
                        else if (index == 0)
                        {
                            Multiplayer.hosting = true;
                            ThreadStart ts   = new ThreadStart(Multiplayer.HostGame);
                            Thread      host = new Thread(ts);
                            host.Start();
                        }
                        else if (index == 1)
                        {
                            ThreadStart ts   = new ThreadStart(Multiplayer.JoinGame);
                            Thread      host = new Thread(ts);
                            host.Start();
                            Multiplayer.Run(window);
                        }
                        else if (index == 2)
                        {
                            screen = 2;
                        }
                        buttons_multiplayer_2[index] = button;
                    }
                }
                pressed.Remove(button);
            }
        }
Esempio n. 2
0
        public static int Run(RenderWindow window)
        {
            window.Closed              += new EventHandler(OnClose);
            window.MouseButtonPressed  += new EventHandler <MouseButtonEventArgs>(OnMouseClick);
            window.MouseButtonReleased += new EventHandler <MouseButtonEventArgs>(OnMouseRelease);

            Texture backgroundTexture = new Texture(@"resources/background.png");
            Sprite  background        = new Sprite(backgroundTexture);

            Texture button_1_texture = new Texture(@"resources/singleplayer.png");
            Sprite  button_1         = new Sprite(button_1_texture);

            button_1.Position = new Vector2f(150, 230);

            Texture button_2_texture = new Texture(@"resources/multiplayer.png");
            Sprite  button_2         = new Sprite(button_2_texture);

            button_2.Position = new Vector2f(150, 280);

            Texture button_3_texture = new Texture(@"resources/settings.png");
            Sprite  button_3         = new Sprite(button_3_texture);

            button_3.Position = new Vector2f(150, 330);

            Texture button_4_texture = new Texture(@"resources/credits.png");
            Sprite  button_4         = new Sprite(button_4_texture);

            button_4.Position = new Vector2f(150, 380);

            Texture button_5_texture = new Texture(@"resources/exit.png");
            Sprite  button_5         = new Sprite(button_5_texture);

            button_5.Position = new Vector2f(150, 430);

            Texture button_1_pressed_texture = new Texture(@"resources/singleplayer_pressed.png");
            Sprite  button_1_pressed         = new Sprite(button_1_pressed_texture);

            button_1_pressed.Position = new Vector2f(150, 230);

            Texture button_2_pressed_texture = new Texture(@"resources/multiplayer_pressed.png");
            Sprite  button_2_pressed         = new Sprite(button_2_pressed_texture);

            button_2_pressed.Position = new Vector2f(150, 280);

            Texture button_3_pressed_texture = new Texture(@"resources/settings_pressed.png");
            Sprite  button_3_pressed         = new Sprite(button_3_pressed_texture);

            button_3_pressed.Position = new Vector2f(150, 330);

            Texture button_4_pressed_texture = new Texture(@"resources/credits_pressed.png");
            Sprite  button_4_pressed         = new Sprite(button_4_pressed_texture);

            button_4_pressed.Position = new Vector2f(150, 380);

            Texture button_5_pressed_texture = new Texture(@"resources/exit_pressed.png");
            Sprite  button_5_pressed         = new Sprite(button_5_pressed_texture);

            button_5_pressed.Position = new Vector2f(150, 430);

            buttons_menu.Add(button_1);
            buttons_menu.Add(button_2);
            buttons_menu.Add(button_3);
            buttons_menu.Add(button_4);
            buttons_menu.Add(button_5);

            buttons_menu_pressed.Add(button_1_pressed);
            buttons_menu_pressed.Add(button_2_pressed);
            buttons_menu_pressed.Add(button_3_pressed);
            buttons_menu_pressed.Add(button_4_pressed);
            buttons_menu_pressed.Add(button_5_pressed);

            Texture button_1_multiplayer_texture = new Texture(@"resources/online.png");
            Sprite  button_1_multiplayer         = new Sprite(button_1_multiplayer_texture);

            button_1_multiplayer.Position = new Vector2f(150, 230);

            Texture button_2_multiplayer_texture = new Texture(@"resources/tcpip.png");
            Sprite  button_2_multiplayer         = new Sprite(button_2_multiplayer_texture);

            button_2_multiplayer.Position = new Vector2f(150, 280);

            Texture button_3_multiplayer_texture = new Texture(@"resources/back.png");
            Sprite  button_3_multiplayer         = new Sprite(button_3_multiplayer_texture);

            button_3_multiplayer.Position = new Vector2f(150, 330);

            Texture button_1_multiplayer_pressed_texture = new Texture(@"resources/online_pressed.png");
            Sprite  button_1_multiplayer_pressed         = new Sprite(button_1_multiplayer_pressed_texture);

            button_1_multiplayer_pressed.Position = new Vector2f(150, 230);

            Texture button_2_multiplayer_pressed_texture = new Texture(@"resources/tcpip_pressed.png");
            Sprite  button_2_multiplayer_pressed         = new Sprite(button_2_multiplayer_pressed_texture);

            button_2_multiplayer_pressed.Position = new Vector2f(150, 280);

            Texture button_3_multiplayer_pressed_texture = new Texture(@"resources/back_pressed.png");
            Sprite  button_3_multiplayer_pressed         = new Sprite(button_3_multiplayer_pressed_texture);

            button_3_multiplayer_pressed.Position = new Vector2f(150, 330);

            buttons_multiplayer.Add(button_1_multiplayer);
            buttons_multiplayer.Add(button_2_multiplayer);
            buttons_multiplayer.Add(button_3_multiplayer);

            buttons_multiplayer_pressed.Add(button_1_multiplayer_pressed);
            buttons_multiplayer_pressed.Add(button_2_multiplayer_pressed);
            buttons_multiplayer_pressed.Add(button_3_multiplayer_pressed);

            Texture button_1_multiplayer_2_texture = new Texture(@"resources/host_game.png");
            Sprite  button_1_multiplayer_2         = new Sprite(button_1_multiplayer_2_texture);

            button_1_multiplayer_2.Position = new Vector2f(150, 230);

            Texture button_2_multiplayer_2_texture = new Texture(@"resources/join_game.png");
            Sprite  button_2_multiplayer_2         = new Sprite(button_2_multiplayer_2_texture);

            button_2_multiplayer_2.Position = new Vector2f(150, 280);

            Texture button_1_multiplayer_2_pressed_texture = new Texture(@"resources/host_game_pressed.png");
            Sprite  button_1_multiplayer_2_pressed         = new Sprite(button_1_multiplayer_2_pressed_texture);

            button_1_multiplayer_2_pressed.Position = new Vector2f(150, 230);

            Texture button_2_multiplayer_2_pressed_texture = new Texture(@"resources/join_game_pressed.png");
            Sprite  button_2_multiplayer_2_pressed         = new Sprite(button_2_multiplayer_2_pressed_texture);

            button_2_multiplayer_2_pressed.Position = new Vector2f(150, 280);

            buttons_multiplayer_2.Add(button_1_multiplayer_2);
            buttons_multiplayer_2.Add(button_2_multiplayer_2);
            buttons_multiplayer_2.Add(button_3_multiplayer);

            buttons_multiplayer_2_pressed.Add(button_1_multiplayer_2_pressed);
            buttons_multiplayer_2_pressed.Add(button_2_multiplayer_2_pressed);
            buttons_multiplayer_2_pressed.Add(button_3_multiplayer_pressed);

            Font font = new Font(@"resources/newrocker.TTF");

            Text host_text = new Text();

            host_text.Font            = font;
            host_text.DisplayedString = "Waiting for connection...";

            Text connected_text = new Text();

            connected_text.Font            = font;
            connected_text.DisplayedString = "Connected!";

            while (window.IsOpen)
            {
                if (Multiplayer.connected)
                {
                    Multiplayer.Run(window);
                }

                window.DispatchEvents();
                window.Clear();
                window.Draw(background);

                //0 - main menu
                if (screen == 0)
                {
                    foreach (Sprite s in buttons_menu)
                    {
                        window.Draw(s);
                    }
                }
                //2 - multiplayer
                else if (screen == 2)
                {
                    foreach (Sprite s in buttons_multiplayer)
                    {
                        window.Draw(s);
                    }
                }
                //5 - host/join
                else if (screen == 5)
                {
                    if (Multiplayer.hosting)
                    {
                        if (Multiplayer.connected)
                        {
                            window.Draw(connected_text);
                        }
                        else
                        {
                            window.Draw(host_text);
                        }
                        window.Draw(buttons_multiplayer[2]);
                    }
                    else
                    {
                        foreach (Sprite s in buttons_multiplayer_2)
                        {
                            window.Draw(s);
                        }
                    }
                }
                window.Display();
            }

            return(-1);
        }