Esempio n. 1
0
        public void RenderPreview()
        {
            _Camera = new Camera(new Vector3(0, 0.4, -0.75), new Vector3(0, 0.5, 0), 40, 0, 0);
            _Camera._AAEnabled = true;
            _Camera._DOFEnabled = false;

            string log = "", error = "";
            _BackgroundScript = new WooScript();
            _BackgroundScript._Program = "rule main {pos.y -= 1 box}";
            _BackgroundScript.Parse(ref log, ref error);
            _PreviewScript = new WooScript();
            _PreviewScript._Program = "rule main {diff=vec("+_Material._DiffuseColour.ToString()+")\r\n"
                + "spec=vec(" + _Material._SpecularColour.ToString() + ")\r\n"
                + "refl=vec(" + _Material._Reflectivity.ToString() + ")\r\n"
                + "emi=vec(" + _Material._EmissiveColour.ToString() + ")\r\n"
                + "power=" + _Material._SpecularPower.ToString() + "\r\n"
                + "gloss=" + _Material._Shininess.ToString() + "\r\n"
                + "sphere}";
            _PreviewScript.Parse(ref log, ref error);
            _LightingScript = new WooScript();
            _LightingScript._Program = "rule main {directionalLight(vec(1.0, 1.0, 1.0), vec(-0.7, 1.0, -0.6), 0.02, 1) background(vec(0.0,0.0,0.0))}";
            _LightingScript.Parse(ref log, ref error);

            _Scene = new Scene(_Camera);
            _Scene.AddRenderObject(_BackgroundScript);
            _Scene.AddRenderObject(_PreviewScript);
            _Scene.AddRenderObject(_LightingScript);
            BuildXML();
            _ImageRenderer = new ImageRenderer(image1, _XML, (int)image1.Width, (int)image1.Height, false);
            _ImageRenderer.Render();
            _ImageRenderer.SetPostProcess(new PostProcess());
            _ImageRenderer.TransferLatest(false);

        }
Esempio n. 2
0
 private bool CompileSingle(ref WooScript script)
 {
     string log = "";
     string error = "";
     bool success = script.Parse(ref log, ref error);
     if (!success)
     {
         MessageBox.Show(error);
         return false;
     }
     return true;
 }