Esempio n. 1
0
        public Magus(Ability magicAbility, Ability writingLanguage, Ability writingAbility, Ability areaAbility, uint baseAge = 20)
            : base(writingLanguage, writingAbility, areaAbility, baseAge)
        {
            _magicAbility = magicAbility;
            Arts = new Arts();
            Covenant = null;
            Laboratory = null;
            _visStock = new Dictionary<Ability, double>();
            SpellList = new List<Spell>();
            //_tractatusGoals = new List<TractatusGoal>();
            //_summaGoals = new List<SummaGoal>();
            _partialSpell = null;
            _partialSpellProgress = 0;
            VisStudyRate = 6;
            House = Houses.Apprentice;
            foreach (Ability art in MagicArts.GetEnumerator())
            {
                _visStock[art] = 0;
            }

            InitializeGoals();
        }
Esempio n. 2
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        public InventSpellGoal(Spell spell, double desire, byte tier, uint? dueDate = null)
        {
            DueDate = dueDate;
            Tier = tier;
            Desire = desire;
            _spell = spell;
            List<AttributeType> attributes = new List<AttributeType>();
            attributes.Add(AttributeType.Intelligence);

            // we need at least a lab score above the level of the spell to think about inventing it
            uint? labScoreDueDate = null;
            if (dueDate != null && dueDate > spell.Level)
            {
                labScoreDueDate = dueDate - (uint)spell.Level;
            }
            else
            {
                // TODO: throw error?
            }
            _labScoreGoal = new LabScoreGoal(spell.BaseArts, Activity.InventSpells, spell.Level, desire, tier, labScoreDueDate);
        }
Esempio n. 3
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 public static IGoal GenerateSpellGoal(Spell spell, double desire)
 {
     //return new InventSpellGoal(spell, desire, 0);
     return null;
 }
Esempio n. 4
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 public void InventSpell(Spell spell)
 {
     // TODO: multiple spells in a season
     // TODO: foci
     // TODO: Working from Lab Text
     double labTotal = GetLabTotal(spell.BaseArts, Activity.InventSpells);
     if(spell == _partialSpell)
     {
         // continue previous spell work
         _partialSpellProgress += labTotal - spell.Level;
         if (_partialSpellProgress >= _partialSpell.Level)
         {
             SpellList.Add(_partialSpell);
             _partialSpell = null;
             _partialSpellProgress = 0;
         }
     }
     if(labTotal <= spell.Level)
     {
         throw new ArgumentException("This mage cannot invent this spell!");
     }
     else if (labTotal >= spell.Level * 2)
     {
         SpellList.Add(spell);
         _partialSpell = null;
         _partialSpellProgress = 0;
     }
     else
     {
         _partialSpell = spell;
         _partialSpellProgress = labTotal - spell.Level;
     }
 }
Esempio n. 5
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 public InventSpell(Spell spell, Ability exposure, double desire)
     : base(exposure, desire)
 {
     Spell = spell;
     Action = Activity.InventSpells;
 }