Esempio n. 1
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        public LongevityRitualGoal(Magus mage, byte tier = 0, uint? dueDate = null)
        {
            DueDate = dueDate;
            Tier = tier;
            Desire = CalculateDesire(mage);
            _artsRequired = new List<Ability>();
            _artsRequired.Add(MagicArts.Creo);
            _artsRequired.Add(MagicArts.Vim);
            List<AttributeType> attributes = new List<AttributeType>();
            attributes.Add(AttributeType.Intelligence);

            // we need a lab to create a longevity ritual
            _hasLabCondition = new HasLabCondition(Desire, tier, dueDate == null || dueDate <= 3 ? null : dueDate - 3);
        }
Esempio n. 2
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        public VisCondition(List<Ability> visTypes, double total, double desire, byte tier, uint? dueDate = null)
        {
            DueDate = dueDate;
            Tier = tier;
            Desire = desire;

            _extractAbilities = new List<Ability>();
            _extractAbilities.Add(MagicArts.Creo);
            _extractAbilities.Add(MagicArts.Vim);
            _extractAbilities.Add(Abilities.MagicTheory);
            _visTypes = visTypes;
            _total = total;
            _isVimSufficient = visTypes.Where(v => v == MagicArts.Vim).Any();

            _hasLab = new HasLabCondition(desire, tier, dueDate == null || dueDate < 2 ? null : dueDate - 1);
        }
Esempio n. 3
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 public LabScoreGoal(ArtPair artPair, Activity labWorkType, double total, double desire, byte tier, uint? dueDate = null)
 {
     _hasLabCondition = new HasLabCondition(desire, tier, dueDate);
     List<AttributeType> attributes = new List<AttributeType>();
     List<Ability> abilities = new List<Ability>();
     abilities.Add(artPair.Technique);
     abilities.Add(artPair.Form);
     abilities.Add(Abilities.MagicTheory);
     attributes.Add(AttributeType.Intelligence);
     _attributeAbilityScore = new CharacteristicAbilityScoreCondition(abilities, attributes, total, desire, (byte)(tier + 1), dueDate);
     DueDate = dueDate;
     Tier = tier;
     Desire = desire;
     _total = total;
     _labWorkType = labWorkType;
     _artPair = artPair;
 }