public override void Init() { P = new Punt(new Vector2(100, 400), Color.Green); Q = new Punt(new Vector2(300, 200), Color.Blue); lijn = new Lijn(Vector2.Zero, Vector2.Zero, Color.Black, 3); }
public override void Init() { rect = new Rectangle(0, Globals.ScreenHeight, 400, 400); surface = rect.Width * rect.Height; sleepPunt = new Punt(new Vector2(rect.Width, Globals.ScreenHeight), Color.Black); rectTex = Assets.CreateRectangle(rect, Color.CornflowerBlue); }
public override void Init() { P = new Punt(new Vector2(100, 400), Color.Red); Q = new Punt(new Vector2(600, 100), Color.Purple); R = new Punt(new Vector2(440, 320), Color.Yellow); lijn = new List<Lijn>(); lijn.Add(new Lijn(Vector2.Zero, Vector2.Zero, Color.Black, 3)); lijn.Add(new Lijn(Vector2.Zero, Vector2.Zero, Color.Red, 3)); }
public override void Init() { P = new Punt(new Vector2(200, 390), Color.DarkSeaGreen); Q = new Punt(new Vector2(600, 390), Color.CornflowerBlue); R = new Punt(new Vector2(400, 80), Color.PaleVioletRed); S = new Punt(Vector2.Zero, Color.Blue); S.scale = 0.5f; T = new Punt(Vector2.Zero, Color.Red); T.scale = 0.5f; U = new Punt(Vector2.Zero, Color.Green); U.scale = 0.5f; PQ = new Lijn(Vector2.Zero, Vector2.Zero, Color.Black, 5); QR = new Lijn(Vector2.Zero, Vector2.Zero, Color.Black, 5); RP = new Lijn(Vector2.Zero, Vector2.Zero, Color.Black, 5); PS = new Lijn(Vector2.Zero, Vector2.Zero, Color.Black, 2); PU = new Lijn(Vector2.Zero, Vector2.Zero, Color.Black, 2); QT = new Lijn(Vector2.Zero, Vector2.Zero, Color.Black, 2); PQhoogtelijn = new Lijn(Vector2.Zero, Vector2.Zero, Color.Black, 2); QRhoogtelijn = new Lijn(Vector2.Zero, Vector2.Zero, Color.Black, 2); RPhoogtelijn = new Lijn(Vector2.Zero, Vector2.Zero, Color.Black, 2); SetTriangleLines(); }