public override bool onPickup(Item obj, ShapeBase user, int amount) { if (!base.onPickup(obj, user, amount)) return false; Audio.AudioServerPlay3D("WeaponPickupSound", user.getTransform()); ShapeBaseImageData image = user.getMountedImage(Constants.WeaponSlot); if (image == 0) return false; if (!console.isField(image, "clip") || image["clip"].getID() != getId()) return false; bool outOfAmmo = !user.getImageAmmo(Constants.WeaponSlot); int amountInClips = 0; int currentAmmo = user.getInventory(image["ammo"]); if (console.isObject(image["clip"])) amountInClips = user.getInventory(image["clip"]); int t = console.GetVarInt(string.Format("{0}.ammo.maxInventory", image)); amountInClips *= t; int amountloadedingun = console.GetVarInt(string.Format("{0}.remaining{1}", obj, console.GetVarString(string.Format("{0}.ammo", this)))); amountInClips += amountloadedingun; GameConnection client = user["client"]; client.setAmmoAmountHud(currentAmmo, amountInClips); if (outOfAmmo) ((WeaponImage) image.ID).onClipEmpty(user, Constants.WeaponSlot); return true; }