Esempio n. 1
0
        public void VehicleDataOnAdd(coVehicleData thisobj, coVehicle obj)
            {
            obj.setRechargeRate(thisobj["rechargeRate"].AsFloat());
            obj.setEnergyLevel(thisobj["MaxEnergy"].AsFloat());
            obj.setRepairRate(0);

                {
                if (obj["mountable"].AsBool() || (obj["mountable"] == ""))
                    VehicleDataIsMountable(thisobj, obj, true);
                else
                    VehicleDataIsMountable(thisobj, obj, false);
                }


            string nametag = thisobj["nameTag"];


            if (nametag.Trim() != "")
                obj.setShapeName(nametag);
            }
Esempio n. 2
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 public int VehicleDataSwitchSeats(coVehicleData thisobj, coVehicle vehicle, coPlayer player)
     {
     for (int i = 0; i < thisobj["numMountPoints"].AsInt(); i++)
         {
         int node = vehicle.getMountNodeObject(i);
         if (node == player || node > 0)
             continue;
         if (node == 0)
             return i;
         }
     return -1;
     }
Esempio n. 3
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        public void VehicleDataSetMountVehicle(coVehicleData thisobj, coVehicle vehicle, coPlayer player)
            {
            if (!vehicle.isObject() || vehicle.getDamageState() == "Destroyed")
                return;

            int node = VehicleDataFindEmptySeat(thisobj, vehicle, player);
            if (node == -1)
                return;
            vehicle.mountObject(player, node, new TransformF(true));
            player["mVehicle"] = vehicle;
            }
Esempio n. 4
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 public int VehicleDataFindEmptySeat(coVehicleData thisobj, coVehicle vehicle, coPlayer player)
     {
     for (int i = 0; i < thisobj["numMountPoints"].AsInt(); i++)
         {
         int node = vehicle.getMountNodeObject(i);
         if (node != 0)
             return i;
         }
     return -1;
     }
Esempio n. 5
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 public void VehicleDataMountPlayer(coVehicleData thisobj, coVehicle vehicle, coPlayer player)
     {
     if (!vehicle.isObject() || vehicle.getDamageState() == "Destroyed")
         return;
     player.startFade(1000, 0, true);
     thisobj.schedule("1000", "setMountVehicle", vehicle, player);
     player.schedule("1500", "startFade", "1000", "0", "false");
     }
Esempio n. 6
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 public void VehicleDataIsMountable(coVehicleData thisobj, coVehicle obj, bool val)
     {
     obj["mountable"] = val.AsString();
     }
Esempio n. 7
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 public void VehicleDataOnRemove(coVehicleData thisobj, coVehicle obj)
     {
     // if there are passengers/driver, kick them out
     for (int i = 0; i < ((coVehicleData) obj.getDataBlock())["numMountPoints"].AsInt(); i++)
         {
         coPlayer passenger = obj.getMountNodeObject(i);
         if (passenger != "0")
             passenger.call("doDismount", true.AsString());
         }
     }
Esempio n. 8
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        public void ArmorOnUnmount(coPlayerData datablock, coPlayer player, coVehicle vehicle, int node)
            {
            if (node != 0)
                return;

            player.mountImage(player["lastWeapon"], WeaponSlot, true, "");
            player.setControlObject("");

            if (!player["lastperson"].AsBool())
                return;

            coGameConnection client = player["client"];
            if (client.isObject())
                client.setFirstPerson(player["lastperson"].AsBool());
            }
Esempio n. 9
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        public void ArmorOnMount(coPlayerData datablock, coPlayer player, coVehicle vehicle, int node)
            {
            coVehicleData vehicleDataBlock = vehicle.getDataBlock();
            if (node == 0)
                {
                player.setTransform(new TransformF("0 0 0 0 0 1 0"));


                string mountPose = vehicleDataBlock["mountPose[" + node + "]"];
                player.setActionThread(mountPose, true, true);

                player["lastWeapon"] = player.getMountedImage(WeaponSlot).AsString();


                coGameConnection client = player["client"];
                if (client.isObject())
                    player["lastperson"] = client.isFirstPerson().AsString();

                player.unmountImage(WeaponSlot);


                player.setControlObject(vehicle);

                if (player.getClassName() == "Player")
                    {
                    console.commandToClient(player["client"], console.addTaggedString("toggleVehicleMap"), new[] { "true" });
                    }
                }
            else
                {
                string pose = vehicleDataBlock["mountPose[" + node + "]"];
                player.setActionThread(pose != "" ? pose : "root", false, true);
                }
            }