Esempio n. 1
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 public void TurretShapeDataMountPlayer(coTurretShapeData thisobj, coTurretShape turret, coShapeBase player)
     {
     if (turret.isObject() && turret.getDamageState() != "Destroyed")
         turret.call("setMountTurret", player);
     }
Esempio n. 2
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        public void TurretShapeDataSetMountTurret(coTurretShapeData thisobj, coTurretShape turret, coShapeBase player)
            {
            if (!turret.isObject() || turret.getDamageState() == "Destroyed")
                return;
            int node = thisobj.call("findEmptySeat", turret, player).AsInt();
            if (node < 0)
                return;
            turret.mountObject(player, node, new TransformF("0 0 0"));

            player["mVehicle"] = turret;
            }
Esempio n. 3
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        private void TurretShapeData_damage(coTurretShapeData thisobj, coTurretShape turret, TransformF position, coShapeBase sourceobject, float damage, string datatype)
            {
            if (turret.getDamageState() == "Dead")
                return;

            turret.applyDamage(damage);

            // Update the numerical Health HUD
            coShapeBase mountedobject = turret.getObjectMount();

            //if (mountedobject != 0)
            //    console.Call(mountedobject, "updateHealth");
            if (turret.getState() != "Dead")
                return;

            for (int i = 0; i < thisobj["numMountPoints"].AsInt(); i++)
                {
                coShapeBase player = turret.getMountNodeObject(i);
                if (player != 0)
                    console.Call(player, "killWithSource", new[] { "sourceobject", "InsideTurret" });
                }
            }