Esempio n. 1
0
        public void SSAOPostFxsetShaderConsts(coPostEffect thisobj)
            {
            //thisobj.setShaderConst("$",);
            thisobj.setShaderConst("$sRadius", sGlobal["$SSAOPostFx::sRadius"]);
            thisobj.setShaderConst("$sStrength", sGlobal["$SSAOPostFx::sStrength"]);
            thisobj.setShaderConst("$sDepthMin", sGlobal["$SSAOPostFx::sDepthMin"]);
            thisobj.setShaderConst("$sDepthMax", sGlobal["$SSAOPostFx::sDepthMax"]);
            thisobj.setShaderConst("$sDepthPow", sGlobal["$SSAOPostFx::sDepthPow"]);
            thisobj.setShaderConst("$sNormalTol", sGlobal["$SSAOPostFx::sNormalTol"]);
            thisobj.setShaderConst("$sNormalPow", sGlobal["$SSAOPostFx::sNormalPow"]);
            thisobj.setShaderConst("$lRadius", sGlobal["$SSAOPostFx::lRadius"]);
            thisobj.setShaderConst("$lStrength", sGlobal["$SSAOPostFx::lStrength"]);
            thisobj.setShaderConst("$lDepthMin", sGlobal["$SSAOPostFx::lDepthMin"]);
            thisobj.setShaderConst("$lDepthMax", sGlobal["$SSAOPostFx::lDepthMax"]);
            thisobj.setShaderConst("$lDepthPow", sGlobal["$SSAOPostFx::lDepthPow"]);
            thisobj.setShaderConst("$lNormalTol", sGlobal["$SSAOPostFx::lNormalTol"]);
            thisobj.setShaderConst("$lNormalPow", sGlobal["$SSAOPostFx::lNormalPow"]);

            coPostEffect blur = thisobj.findObjectByInternalName("blurY", false);
            blur.setShaderConst("$blurDepthTol", sGlobal["$SSAOPostFx::blurDepthTol"]);
            blur.setShaderConst("$blurNormalTol", sGlobal["$SSAOPostFx::blurNormalTol"]);

            blur = thisobj.findObjectByInternalName("blurX", false);
            blur.setShaderConst("$blurDepthTol", sGlobal["$SSAOPostFx::blurDepthTol"]);
            blur.setShaderConst("$blurNormalTol", sGlobal["$SSAOPostFx::blurNormalTol"]);

            blur = thisobj.findObjectByInternalName("blurY2", false);
            blur.setShaderConst("$blurDepthTol", sGlobal["$SSAOPostFx::blurDepthTol"]);
            blur.setShaderConst("$blurNormalTol", sGlobal["$SSAOPostFx::blurNormalTol"]);

            blur = thisobj.findObjectByInternalName("blurX2", false);
            blur.setShaderConst("$blurDepthTol", sGlobal["$SSAOPostFx::blurDepthTol"]);
            blur.setShaderConst("$blurNormalTol", sGlobal["$SSAOPostFx::blurNormalTol"]);
            }
Esempio n. 2
0
        public void HDRPostFXsetShaderConsts(coPostEffect thisobj)
            {
            thisobj.setShaderConst("$brightPassThreshold", sGlobal["$HDRPostFX::brightPassThreshold"]);
            thisobj.setShaderConst("$g_fMiddleGray", sGlobal["$HDRPostFX::keyValue"]);
            coPostEffect bloomh = thisobj.findObjectByInternalName("bloomH", true);

            bloomh.setShaderConst("$gaussMultiplier", sGlobal["$HDRPostFX::gaussMultiplier"]);
            bloomh.setShaderConst("$gaussMean", sGlobal["$HDRPostFX::gaussMean"]);
            bloomh.setShaderConst("$gaussStdDev", sGlobal["$HDRPostFX::gaussStdDev"]);

            coPostEffect bloomV = thisobj.findObjectByInternalName("bloomV", true);

            bloomV.setShaderConst("$gaussMultiplier", sGlobal["$HDRPostFX::gaussMultiplier"]);
            bloomV.setShaderConst("$gaussMean", sGlobal["$HDRPostFX::gaussMean"]);
            bloomV.setShaderConst("$gaussStdDev", sGlobal["$HDRPostFX::gaussStdDev"]);

            double minLuminace = dGlobal["$HDRPostFX::minLuminace"];

            if (minLuminace <= 0.0)
                minLuminace = 0.00001;

            ((coPostEffect)thisobj.findObjectByInternalName("adaptLum", true)).setShaderConst("$g_fMinLuminace", minLuminace.AsString());
            ((coPostEffect)thisobj.findObjectByInternalName("finalLum", true)).setShaderConst("$adaptRate", sGlobal["$HDRPostFX::adaptRate"]);

            coPostEffect combinePass = thisobj.findObjectByInternalName("combinePass", true);
            combinePass.setShaderConst("$g_fEnableToneMapping", sGlobal["$HDRPostFX::enableToneMapping"]);
            combinePass.setShaderConst("$g_fMiddleGray", sGlobal["$HDRPostFX::keyValue"]);

            combinePass.setShaderConst("$g_fBloomScale", sGlobal["$HDRPostFX::enableBloom"]);
            combinePass.setShaderConst("$g_fEnableBlueShift", sGlobal["$HDRPostFX::enableBlueShift"]);
            combinePass.setShaderConst("$g_fBlueShiftColor", sGlobal["$HDRPostFX::blueShiftColor"]);

            float clampedGamma = Util.mClamp(fGlobal["$pref::Video::Gamma"], (float) 0.001, (float) 2.2);
            combinePass.setShaderConst("$g_fOneOverGamma", (1/clampedGamma).AsString());
            float whiteCutoff = fGlobal["$HDRPostFX::whiteCutoff"]*fGlobal["$HDRPostFX::whiteCutoff"]*fGlobal["$HDRPostFX::whiteCutoff"]*fGlobal["$HDRPostFX::whiteCutoff"];
            combinePass.setShaderConst("$g_fWhiteCutoff", whiteCutoff.AsString());
            }
Esempio n. 3
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        public void LightRayPostFXsetShaderConsts(coPostEffect thisobj)
            {
            thisobj.setShaderConst("$brightScalar", sGlobal["$LightRayPostFX::brightScalar"]);
            coPostEffect pfx = thisobj.findObjectByInternalName("final", true);

            pfx.setShaderConst("$numSamples", sGlobal["$LightRayPostFX::numSamples"]);
            pfx.setShaderConst("$density", sGlobal["$LightRayPostFX::density"]);
            pfx.setShaderConst("$weight", sGlobal["$LightRayPostFX::weight"]);
            pfx.setShaderConst("$decay", sGlobal["$LightRayPostFX::decay"]);
            pfx.setShaderConst("$exposure", sGlobal["$LightRayPostFX::exposure"]);
            }