public override ISpell GenerateAttack()
 {
     int damage = this.Unit.AttackPoints;
     var attack = new Stomp(damage);
     this.ValidateEnergy(attack);
     this.Unit.AttackPoints += 5;
     this.Unit.EnergyPoints -= attack.EnergyCost;
     return attack;
 }
Esempio n. 2
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 public override ISpell GenerateAttack()
 {
     Spell spell = new Stomp(this.Unit);
     if (this.Unit.EnergyPoints - spell.EnergyCost < 0)
     {
         throw new NotEnoughEnergyException(string.Format(GlobalMessages.NotEnoughEnergy, this.Unit.Name, spell.GetType().Name));
     }
     this.Unit.EnergyPoints -= spell.EnergyCost;
     return spell;
 }
 public override ISpell GenerateAttack()
 {
     /////Each time he casts Stomp, the Ice Giant's attack points are increased by 5.
     /////Stomp damage: Equal to the Ice Giant's attack points.
     var spell = new Stomp(this.Unit.AttackPoints);
     this.ValidateEnergyPoints(this.Unit, spell);
     this.Unit.AttackPoints += 5;
     this.Unit.EnergyPoints -= spell.EnergyCost;
     return spell;
 }
        public override ISpell GenerateAttack()
        {
            var attack = new Stomp(this.Unit.AttackPoints);

            this.IsThereEnoughEnergy(attack);

            this.RemoveEnergyOnCast(attack);
            this.Unit.AttackPoints += 5;

            return attack;
        }
Esempio n. 5
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        public override ISpell GenerateAttack()
        {
            ISpell spell = new Stomp(this.Unit.AttackPoints);

            if (spell.EnergyCost > this.Unit.EnergyPoints)
            {
                throw new NotEnoughEnergyException(string.Format("{0} does not have enough energy to cast {1}", this.Unit.Name, spell.GetType().Name));
            }

            this.Unit.EnergyPoints -= spell.EnergyCost;
            this.Unit.AttackPoints += 5;
            return spell;
        }
 public override ISpell GenerateAttack()
 {
     ISpell spell = null;
     int damage = (this.Unit.AttackPoints);
     spell = new Stomp(damage);
     if (this.Unit.EnergyPoints >= spell.EnergyCost)
     {
         this.Unit.EnergyPoints -= spell.EnergyCost;
         this.Unit.AttackPoints += 5;
         return spell;
     }
     throw new NotEnoughEnergyException(string.Format(Messages.NotEnoughEnergyException, this.Unit.Name, spell.GetType().Name));
 }
        public override ISpell GenerateAttack()
        {
            var spell = new Stomp(this.Unit.AttackPoints);

            if (this.Unit.EnergyPoints < spell.EnergyCost)
            {
                throw new NotEnoughEnergyException(string.Format(GlobalMessages.NotEnoughEnergy, this.Unit.Name, "Stomp"));
            }

            this.Unit.AttackPoints += 5;
            this.Unit.EnergyPoints -= spell.EnergyCost;
            return spell;
        }
        public override Contracts.ISpell GenerateAttack()
        {
            ISpell spell = new Stomp(this.Unit.AttackPoints);
            if (spell.EnergyCost >this.Unit.EnergyPoints)
            {
                throw new NotEnoughEnergyException(
                  string.Format(string.Format("{0}", GlobalMessages.NotEnoughEnergy)
                  , this.Unit.Name,
                  spell.GetType().Name));
            }

            this.Unit.EnergyPoints -= spell.EnergyCost;
            this.Unit.AttackPoints += 5;
            return spell;
        }
        public ISpell GenerateAttack()
        {
            Stomp iceGiantStomp = new Stomp();

            if (this.Unit.EnergyPoints < iceGiantStomp.EnergyCost)
            {
             throw new NotEnoughEnergyException(
                 $"{this.Unit.Name} does not have enough energy to cast {this.GetType().Name}");
            }

            iceGiantStomp.Damage = this.Unit.AttackPoints;
            this.Unit.EnergyPoints -= iceGiantStomp.EnergyCost;
            this.Unit.AttackPoints += 5;
            return iceGiantStomp;
        }
 public override ISpell GenerateAttack()
 {
     ISpell stomp = new Stomp(this.Unit.AttackPoints);
     if (this.Unit.EnergyPoints < stomp.EnergyCost)
     {
         throw new NotEnoughEnergyException(this.Unit.Name +
                                            " does not have enough energy to cast Stomp");
     }
     else
     {
         this.Unit.EnergyPoints -= stomp.EnergyCost;
         this.Unit.AttackPoints += 5;
         return stomp;
     }
 }
Esempio n. 11
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        public ISpell GenerateAttack()
        {
            int currentAttackDamage = this.Unit.AttackPoints;

            ISpell currentAttack = new Stomp(currentAttackDamage, SpellValues.StompEnergy);

            if (this.Unit.EnergyPoints < currentAttack.EnergyCost)
            {
                throw new NotEnoughEnergyException(string.Format("{0} does not have enough energy to cast {1}",
                    this.Unit.Name, currentAttack.GetType().Name));
            }

            this.Unit.AttackPoints += UnitValues.IceGiantAttackPointIncreaseRate;
            this.Unit.EnergyPoints -= currentAttack.EnergyCost;
            return currentAttack;
        }
        public override ISpell GenerateAttack()
        {
            int damage = this.Unit.AttackPoints;
            
            ISpell spell = new Stomp(damage);
            if (this.Unit.EnergyPoints < spell.EnergyCost)
            {
                throw new NotEnoughEnergyException(this.Unit.Name + " does not have enough energy to cast Stomp");
            }
            else
            {
                this.Unit.EnergyPoints -= spell.EnergyCost;
                this.Unit.AttackPoints += 5;
            }

            return spell;
        }