Esempio n. 1
0
        bool Connect()
        {
            if (m_twitch != null)
            {
                m_twitch.InformChatClear -= ClearChatHandler;
                m_twitch.MessageReceived -= ChatMessageReceived;
                m_twitch.ActionReceived -= ChatActionReceived;
                m_twitch.UserSubscribed -= SubscribeHandler;
                m_twitch.StatusUpdate -= StatusUpdate;
            }

            string channel = m_channel.ToLower();
            m_users = new TwitchUsers(channel);
            m_twitch = new TwitchClient(m_users);
            m_twitch.InformChatClear += ClearChatHandler;
            m_twitch.MessageReceived += ChatMessageReceived;
            m_twitch.ActionReceived += ChatActionReceived;
            m_twitch.UserSubscribed += SubscribeHandler;
            m_twitch.StatusUpdate += StatusUpdate;

            bool first = true;
            ConnectResult result;
            const int sleepTime = 5000;
            do
            {
                if (!NativeMethods.IsConnectedToInternet())
                {
                    WriteStatus("Not connected to the internet.");

                    do
                    {
                        Thread.Sleep(sleepTime);
                    } while (!NativeMethods.IsConnectedToInternet());

                    WriteStatus("Re-connected to the internet.");
                }

                if (!first)
                    Thread.Sleep(sleepTime);

                first = false;
                result = m_twitch.Connect(channel, m_options.User, m_options.Pass);

                if (result == ConnectResult.LoginFailed)
                {
                    WriteStatus("Failed to login, please change options.ini and restart the application.");
                    return false;
                }
                else if (result != ConnectResult.Success)
                {
                    WriteStatus("Failed to connect: {0}", result == ConnectResult.NetworkFailed ? "network failed" : "failed");
                }
            } while (result != ConnectResult.Success);

            WriteStatus("Connected to channel {0}.", channel);
            return true;
        }
Esempio n. 2
0
        void Connect()
        {
            if (m_twitch != null)
            {
                m_twitch.InformChatClear -= ClearChatHandler;
                m_twitch.MessageReceived -= ChatMessageReceived;
                m_twitch.ActionReceived -= ChatActionReceived;
                m_twitch.UserSubscribed -= SubscribeHandler;
                m_twitch.InformModerator -= InformModerator;
                m_twitch.StatusUpdate -= IrcStatusHandler;
            }

            m_twitch = new TwitchClient(m_data);
            m_twitch.TimeoutDelay = 250;
            m_twitch.InformChatClear += ClearChatHandler;
            m_twitch.MessageReceived += ChatMessageReceived;
            m_twitch.ActionReceived += ChatActionReceived;
            m_twitch.UserSubscribed += SubscribeHandler;
            m_twitch.InformModerator += InformModerator;
            m_twitch.StatusUpdate += IrcStatusHandler;

            bool first = true;
            ConnectResult result;
            const int sleepTime = 5000;
            do
            {
                if (!NativeMethods.IsConnectedToInternet())
                {
                    WriteDiagnostic(DiagnosticFacility.Network, "Not connected to the internet.");

                    do
                    {
                        Thread.Sleep(sleepTime);
                    } while (!NativeMethods.IsConnectedToInternet());

                    WriteDiagnostic(DiagnosticFacility.Network, "Re-connected to the internet.");
                }

                if (!first)
                    Thread.Sleep(sleepTime);

                first = false;
                result = m_twitch.Connect(m_channel, m_options.Username, m_options.Password);

                if (result == ConnectResult.LoginFailed)
                        throw new TwitchLoginException(m_options.Username);

            } while (result != ConnectResult.Success);

            OnConnected();
        }