Esempio n. 1
0
        public void CleanupGUI(Dictionary <string, object> guiState)
        {
            PlayingGUI gui = GameWorld.Find("PlayingGui") as PlayingGUI;

            gui.Remove(gui.Find("playerName" + guid.ToString()));
            if (Id == LocalPlayerName && GameWorld != null)
            {
                PlayerInventoryAndEquipment pIaE = gui.Inventory;
                StatScreen pSs = gui.CharacterScreen;

                guiState.Add("playerIaEVisibility", pIaE.Visible);
                guiState.Add("playerIaEPosition", pIaE.Position);
                guiState.Add("playerSsVisibility", pSs.Visible);
                guiState.Add("playerSsPosition", pSs.Position);

                SkillBar skillbar = gui.Find(obj => obj is SkillBar) as SkillBar;
                guiState.Add("skillBarVisibility", skillbar.Visible);
                guiState.Add("skillbarPosition", skillbar.Position);

                gui.RemoveImmediatly(gui.Find("HealthBar"));
                gui.RemoveImmediatly(gui.Find("ManaBar"));
                gui.RemoveImmediatly(gui.Find("ActionBar"));
                gui.RemoveImmediatly(gui.Find("ExpBar"));
                gui.RemoveImmediatly(pIaE);
                gui.RemoveImmediatly(pSs);
                gui.RemoveImmediatly(mouseSlot);
                gui.RemoveImmediatly(skillbar);
            }
        }
        public void CleanupGUI(Dictionary <string, object> guiState)
        {
            if (iWindow != null)
            {
                PlayingGUI gui = GameWorld.Find("PlayingGui") as PlayingGUI;
                gui.Remove(iWindow);

                guiState.Add("iWindowVisibility", iWindow.Visible);
                guiState.Add("iWindowPosition", iWindow.Position);
            }
        }