Esempio n. 1
0
        public override void Update(GameTime gameTime)
        {
            GUI.Update(gameTime);

            if (LevelBeingUpdated)
            {
                LevelUpdatedEvent e = pendingEvents.Where(obj => obj is LevelUpdatedEvent).First() as LevelUpdatedEvent;
                int luIndex         = pendingEvents.IndexOf(e);
                for (int i = 0; i < luIndex; i++)
                {
                    pendingEvents.RemoveAt(0);
                }
            }

            if (pendingEvents.Count > 0)
            {
                ExecuteIfValid(pendingEvents[0]);
            }
        }
        private void SendOutUpdatedLevel(bool first = false)
        {
            LevelUpdatedEvent e = first ? new JoinedServerEvent(Level) : new LevelUpdatedEvent(Level);

            SendToAllClients(e);
        }