Esempio n. 1
0
        public void CreateNewGame(int raceID, int classID)
        {
            m_playerData[SelectSlot].isNewGame = false;
            TRace      tRace     = ActivePlayerData.unlockedRaces[raceID].GetTRace();
            TClass     tClass    = ActivePlayerData.unlockedClasses[classID].GetTClass();
            List <int> skillDeck = new List <int>();

            for (int i = 0; i < 5; i++)
            {
                skillDeck.Add(tClass.skillSet[0].Hash);
            }
            for (int i = 0; i < 4; i++)
            {
                skillDeck.Add(tClass.skillSet[1].Hash);
            }
            skillDeck.Add(tRace.skill.Hash);
            EntityAttribute attribute = (tRace.attribute + tClass.attribute) / 2;

            m_activeWorldData = new WorldData()
            {
                seed              = System.DateTime.Now.ToString(),
                selectClassID     = classID,
                selectRaceID      = raceID,
                attribute         = attribute,
                HealthPoints      = attribute.maxHealth,
                gainedRelicHashes = new List <int>()
                {
                    classID.GetTClassFromID().relic.Hash,
                                              raceID.GetTRaceFromID().relic.Hash
                },
                learnedSkillHashes = skillDeck,
                worldMap           = new List <Location>(),
                stageLocations     = new List <Location>(),
                currentStage       = 0,
                characterLocation  = new Location(4, 0),
                enterAreaDirection = Location.Up,
                worldBound         = new Location(8, -1)
            };
            AreaChunks = new AreaData[0];

            sr = new System.Random(ActiveWorldData.seed.GetStableHashCode());
            //SaveAll();
        }
Esempio n. 2
0
        public void LoadAll()
        {
            string filePath;

            SelectSlot = PlayerPrefs.GetInt(selectSlotKey, -1);

            for (int i = 0; i < 3; i++)
            {
                filePath = GetFilePath(saveKeys[i]);
                if (File.Exists(filePath))
                {
                    LoadData(filePath, ref m_playerData[i]);
                }
                if (SelectSlot == -1 && m_playerData[i].name != null)
                {
                    SelectSlot = i;
                }
            }
            if (SelectSlot == -1)
            {
                PlayerPrefs.SetInt(selectSlotKey, -1);
                return;
            }
            if (m_playerData[SelectSlot].name == null)
            {
                SelectSlot = -1;
                for (int i = 0; i < 3; i++)
                {
                    if (m_playerData[i].name != null)
                    {
                        SelectSlot = i;
                    }
                }
                if (SelectSlot == -1)
                {
                    PlayerPrefs.SetInt(selectSlotKey, -1);
                    return;
                }
            }

            if (ActivePlayerData.isNewGame)
            {
                Debug.Log("Game Loaded");
                return;
            }

            filePath = GetFilePath("GameData_" + ActivePlayerData.name);
            LoadData(filePath, ref m_activeWorldData);
            AreaChunks = new AreaData[m_activeWorldData.mapFileCnt];
            for (int i = 0; i < m_activeWorldData.mapFileCnt; i++)
            {
                filePath = GetFilePath("GameData_" + ActivePlayerData.name + "_MapChunk" + i);
                LoadData(filePath, ref AreaChunks[i]);
            }

            sr = new System.Random(ActiveWorldData.seed.GetStableHashCode());
            for (int i = 0; i < ActiveWorldData.randomCnt; i++)
            {
                sr.Next();
            }

            Debug.Log("Game Loaded");
        }