Esempio n. 1
0
        public Level(GameLoop game, ArrayList _textures, ArrayList _fonts, ArrayList _sounds, LevelLoader loader)
            : base(game)
        {
            int screenWidth = Game.GraphicsDevice.Viewport.Width;
            int screenHeight = Game.GraphicsDevice.Viewport.Height;
            bolts = new List<Bolt>();
            playerRange = new Rectangle((screenWidth * 2)/5, 0, screenWidth/5, screenHeight);

            levelLoader = loader;
            textures = _textures;
            sounds = _sounds;

            currentLevel = 0;
            deathCounter = 0;

            screenWidth = Game.GraphicsDevice.Viewport.Width;
            screenHeight = Game.GraphicsDevice.Viewport.Height;

            gameTimer = new GameTimer(360, (SpriteFont)_fonts[0]);
            InitLevel();
        }
Esempio n. 2
0
        public Level(GameLoop game, ArrayList _textures, ArrayList _fonts, ArrayList _sounds, MusicManager _musicPlayer, PlotScreen _plotScreen, LevelLoader loader, InputHandler _inputHandler)
            : base(game)
        {
            int screenWidth = Game.GraphicsDevice.Viewport.Width;
            int screenHeight = Game.GraphicsDevice.Viewport.Height;

            bolts = new List<Bolt>();
            torches = new List<Torch>();
            guards = new List<IGuard>();
            levers = new List<Lever>();
            gates = new List<Gate>();
            boxBolts = new List<BoxOfBolts>();
            buttons = new List<Button>();
            spouts = new List<Spout>();

            playerRange = new Rectangle((screenWidth * 2) / 5, 0, screenWidth / 5, screenHeight);

            levelLoader = loader;
            textures = _textures;
            sounds = _sounds;
            fonts = _fonts;

            musicPlayer = _musicPlayer;
            plotScreen = _plotScreen;
            guardFactory = new GuardFactory((Texture2D)textures[wizardIndex], (Texture2D)textures[soldierIndex], (Texture2D)textures[LOSIndex]);

            currentLevel = 0;
            deathCounter = 0;

            screenWidth = Game.GraphicsDevice.Viewport.Width;
            screenHeight = Game.GraphicsDevice.Viewport.Height;

            this.game = game;
            inputHandler = _inputHandler;
            levelLoader.LoadLevel(currentLevel);
        }