public BasClass(Game game1, Games game, ref Texture2D _sprTexture, ref Texture2D _sprTexture2, Vector2 _sprPosition, Rectangle _sprRectangle) : base(game1) { this.game = game; this.tor = game.last; sprTextureleft = _sprTexture; sprTextureright = _sprTexture2; sprPosition = _sprPosition; sprRectangle = _sprRectangle; // TODO: Construct any child components here }
public Me(Game game, Games games, ref Texture2D _sprTexture, ref Texture2D _sprTexture2, Vector2 _sprPosition, Rectangle _sprRectangle, List<Box> sprboxs, List<bonusElements> bonuses, List<EnemyCollection> enemies) : base(game, games, ref _sprTexture, ref _sprTexture2, _sprPosition, _sprRectangle) { boxs = sprboxs; this.game = games; this.bonuses = bonuses; this.enemies = enemies; this._game = game; SpriteRect = _sprRectangle; scrBounds = new Rectangle(0, 0, game.Window.ClientBounds.Width, game.Window.ClientBounds.Height); // TODO: Construct any child components here }