Esempio n. 1
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 //private Model butterfly;
 public BugGame()
 {
     graphics = new GraphicsDeviceManager(this);
     Content.RootDirectory = "Content";
     butterfly = new Butterfly(this);
     camera = new Camera(graphics);
 }
Esempio n. 2
0
 //private Model butterfly;
 public BugGame()
 {
     graphics = new GraphicsDeviceManager(this);
     Content.RootDirectory = "Content";
     butterfly = new Butterfly(this);
     swarm = new BeeSwarm(this);
     rose = new Roses(this);
     camera = new Camera(graphics);
     score = 0;
     lives = 3;
 }
Esempio n. 3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            map = new Map(this, MAP_SIZE, MAP_SIZE);
            wW = new Werewolf(this, map.getWidth(), map.getHeight());

            for (int i = 0; i < 50; i++)
            {
                Ball ball = new Ball(this,i);
            }
            //sheep = new Sheep(this, 50, 50, map);

            cam = new Camera(this, wW);
            //temp = new Vision(this, 5, 5);
            spriteBatch = new SpriteBatch(GraphicsDevice);

            //hb = new HealthBar(this, 0, 0);
            base.Initialize();
        }
Esempio n. 4
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 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     Storage st = new Storage();
     st.Load(Content);
     level.Load(Content);
     camera = new Camera(this.graphics.PreferredBackBufferWidth, this.graphics.PreferredBackBufferHeight);
     GameObject T = new GameObject(this);
     T.Angle = 0f;
     T.Position = new Vector2(100, 100);
     T.Name = "Pedestrian";
     T.Scale = 1.0f;
     T.Load();
     Map.AddUnit(T);
     // TODO: use this.Content to load your game content here
 }