private void btt_scenceOrigin_Click(object sender, EventArgs e) { iChooseBG = 1; Properties.Settings.Default.Bg = iChooseBG.ToString(); Properties.Settings.Default.Save(); ctrg.MenuOn(pB_IntroBird, btt_scene, btt_speed, btt_item, pl_BgMenu, btt_Back); ctrg.SubMenuOff(btt_scenceOrigin, btt_scenceHallow, btt_scenceChrist); btt_Play.BackgroundImage = Properties.Resources.btt_ori; btt_Play.OnHoverImage = Properties.Resources.btt_ori; btt_Play.Size = new System.Drawing.Size(150, 60); btt_Play.ImageSize = new System.Drawing.Size(151, 63); btt_Play.Location = new System.Drawing.Point(124, 225); btt_scene.OnHoverImage = Properties.Resources.season_ori; btt_scene.BackgroundImage = Properties.Resources.season_ori; btt_speed.OnHoverImage = Properties.Resources.speed_ori; btt_speed.BackgroundImage = Properties.Resources.speed_ori; btt_item.OnHoverImage = Properties.Resources.item_ori; btt_item.BackgroundImage = Properties.Resources.item_ori; btt_Menu.OnHoverImage = Properties.Resources.menu_ori; btt_Menu.BackgroundImage = Properties.Resources.menu_ori; ctrg.ChooseBgGame(iChooseBG, this); }
private void btt_scenceOrigin_Click(object sender, EventArgs e) { buttonOriWasClicked = true; if (buttonHaloWasClicked == true || buttonChristWasClicked == true) { buttonOriWasClicked = false; } iChooseBG = 1; // Properties.Settings.Default // ctrg.ChooseBgGameForm1(1, F); //Form1.BackgroundImage = Properties.Resources.ori_bg; //F.pictureBox1.BackgroundImage = Properties.Resources.ori_logo; // F.panel1.BackgroundImage = Properties.Resources.ori_fame; Properties.Settings.Default.Bg = iChooseBG.ToString(); Properties.Settings.Default.Save(); ctrg.MenuOn(pB_IntroBird, btt_scene, btt_speed, btt_item, pl_BgMenu, btt_Back); ctrg.SubMenuOff(btt_scenceOrigin, btt_scenceHallow, btt_scenceChrist); btt_Play.BackgroundImage = Properties.Resources.btt_ori; btt_Play.OnHoverImage = Properties.Resources.btt_ori; btt_Play.Size = new System.Drawing.Size(150, 60); btt_Play.ImageSize = new System.Drawing.Size(151, 63); btt_Play.Location = new System.Drawing.Point(124, 225); btt_scene.OnHoverImage = Properties.Resources.season_ori; btt_scene.BackgroundImage = Properties.Resources.season_ori; btt_speed.OnHoverImage = Properties.Resources.speed_ori; btt_speed.BackgroundImage = Properties.Resources.speed_ori; btt_item.OnHoverImage = Properties.Resources.item_ori; btt_item.BackgroundImage = Properties.Resources.item_ori; btt_Menu.OnHoverImage = Properties.Resources.menu_ori; btt_Menu.BackgroundImage = Properties.Resources.menu_ori; ctrg.ChooseBgGame(iChooseBG, this); }