Esempio n. 1
0
        private void Form1_Load(object sender, EventArgs e)
        {
            Lifeless life = new Lifeless();
            Dead     dead = new Dead();

            int countOfDead = 0;

            while (countOfDead != 100)
            {
                for (int i = 0; i < Map.GetLength(0); i++)
                {
                    for (int j = 0; j < Map.GetLength(1); j++)
                    {
                        if (Map[i, j] == dead.Dead)
                        {
                            MapTemp[i, j] = Map[i, j];
                        }
                        if (Map[i, j] == life.Lifeless)
                        {
                            if (i > 0 && i < 99 && j > 0 && j < 99)
                            {
                                MiniMash[0, 0] = Map[i - 1, j - 1]; MiniMash[0, 1] = Map[i, j - 1]; MiniMash[0, 2] = Map[i + 1, j - 1];
                                MiniMash[1, 0] = Map[i - 1, j]; MiniMash[1, 1] = Map[i, j]; MiniMash[1, 2] = Map[i + 1, j];
                                MiniMash[2, 0] = Map[i - 1, j + 1]; MiniMash[2, 1] = Map[i, j + 1]; MiniMash[2, 2] = Map[i + 1, j + 1];
                                RewriteToSeconsArr.Checkking(MiniMash, ref MapTemp, i, j);
                            }
                        }
                    }
                }
                Map = MapTemp;
                countOfDead++;
            }
        }
Esempio n. 2
0
        private void button1_Click(object sender, EventArgs e)
        {
            Lifeless life = new Lifeless();
            Dead     dead = new Dead();

            for (int i = 0; i < Map.GetUpperBound(0) + 1; i++)
            {
                for (int j = 0; j < Map.GetUpperBound(0) + 1; j++)
                {
                    Map[i, j] = dead.Dead;
                }
            }
            //We maked our map all dead
            if (comboBox1.AccessibilityObject.Value == "Rectangle")
            {
                DrawFigure(comboBox1.AccessibilityObject.Value);
            }
            if (comboBox1.AccessibilityObject.Value == "X")
            {
                DrawFigure(comboBox1.AccessibilityObject.Value);
            }
            if (comboBox1.AccessibilityObject.Value == "Plus")
            {
                DrawFigure(comboBox1.AccessibilityObject.Value);
            }
            //Later we can add new figures
            do
            {
                for (int i = 0; i < Map.GetUpperBound(0) + 1; i++)
                {
                    for (int j = 0; j < Map.GetUpperBound(0) + 1; j++)
                    {
                        if (Map[i, j] == dead.Dead)
                        {
                            MapTemp[i, j] = Map[i, j];
                        }
                        if (Map[i, j] == life.Lifeless)
                        {
                            if (i > 0 && i < 100 && j > 0 && j < 100)
                            {
                                MiniMash[0, 0] = Map[i - 1, j - 1]; MiniMash[0, 1] = Map[i, j - 1]; MiniMash[0, 2] = Map[i + 1, j - 1];
                                MiniMash[1, 0] = Map[i - 1, j]; MiniMash[1, 1] = Map[i, j]; MiniMash[1, 2] = Map[i + 1, j];
                                MiniMash[2, 0] = Map[i - 1, j + 1]; MiniMash[2, 1] = Map[i, j + 1]; MiniMash[2, 2] = Map[i + 1, j + 1];
                                RewriteToSeconsArr.Checkking(MiniMash, ref MapTemp, i, j);
                            }
                        }
                    }
                }
            } while (true);//Условия на конец(все мертвое,все статическое,все повторяеться)
        }