Esempio n. 1
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        /// <summary>
        /// Creates and pushes a D2D layer if necessary. Returns the layer or null if not required.
        /// </summary>
        /// <param name="element">The element.</param>
        /// <param name="renderTarget">The render target.</param>
        /// <param name="rootElement"></param>
        /// <returns></returns>
        public static D2D.Layer CreateAndPushLayerIfNecessary(this Jupiter.FrameworkElement element, D2D.RenderTarget renderTarget, Jupiter.FrameworkElement rootElement)
        {
            if (element.Opacity >= 1)
            //element.Clip == null &&
            //element.RenderTransform == null)
            {
                return(null);
            }

            var layer           = new D2D.Layer(renderTarget);
            var layerParameters = new D2D.LayerParameters();

            layerParameters.Opacity       = (float)element.Opacity;
            layerParameters.ContentBounds = element.GetBoundingRect(rootElement).ToSharpDX();
            renderTarget.PushLayer(ref layerParameters, layer);

            return(layer);
        }