private void OnApplicationQuit()
 {
     if (!Screen.fullScreen)
     {
         WindowStateSaver.Save();
     }
 }
        private void Start()
        {
            DontDestroyOnLoad(gameObject);
            Screen.SetResolution(1280, 768, false);
            Screen.fullScreenMode = FullScreenMode.Windowed;


            WindowStateSaver.Restore();
        }
        public void Init()
        {
            DontDestroyOnLoad(gameObject);
            //Screen.SetResolution(1280, 768, false);
            //Screen.fullScreenMode = FullScreenMode.Windowed;
            if (Screen.fullScreen)
            {
                Screen.fullScreen = false;
            }

            if (!Screen.fullScreen)
            {
                WindowStateSaver.Restore();
            }
        }
Esempio n. 4
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 private void Awake()
 {
     WindowStateSaver.Restore();
 }
Esempio n. 5
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 private void OnApplicationQuit()
 {
     WindowStateSaver.Save();
 }