Esempio n. 1
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Young Komali");
     base.PostLoad();
 }
Esempio n. 2
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Transparent Bubbling Spring");
 }
Esempio n. 3
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Figurine Stand");
     base.PostLoad();
 }
Esempio n. 4
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Master Sword Chamber Knight Statue");
     base.PostLoad();
 }
Esempio n. 5
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Large Bombable Rock 2");
 }
Esempio n. 6
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 private void UpdateModel()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Recovery Fairy");
 }
Esempio n. 7
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Lamp Hanging From Rope");
     base.PostLoad();
 }
Esempio n. 8
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Spiked Tentacle");
 }
Esempio n. 9
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Great Deku Tree");
 }
Esempio n. 10
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Octorock Wind Statue");
 }
Esempio n. 11
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Hyrule Barrier");
     base.PostLoad();
 }
Esempio n. 12
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Puppet Ganon Chandelier");
     base.PostLoad();
 }
Esempio n. 13
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Hero of Time Statue");
     base.PostLoad();
 }
Esempio n. 14
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 public override void PostLoad()
 {
     VisualScaleMultiplier = new Vector3(0.4f, 0.4f, 0.4f);
     m_actorMeshes         = WResourceManager.LoadActorResource("Lamp");
     base.PostLoad();
 }
Esempio n. 15
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        private void UpdateModel()
        {
            m_actorMeshes.Clear();
            m_objRender = null;
            switch (ItemID)
            {
            case ItemID.Heart:
                m_actorMeshes = WResourceManager.LoadActorResource("Heart Pickup");
                break;

            case ItemID.Green_Rupee:
                m_actorMeshes = WResourceManager.LoadActorResource("Green Rupee");
                break;

            case ItemID.Blue_Rupee:
                m_actorMeshes = WResourceManager.LoadActorResource("Blue Rupee");
                break;

            case ItemID.Yellow_Rupee:
            case ItemID.Yellow_Rupee_Joke_Message:
                m_actorMeshes = WResourceManager.LoadActorResource("Yellow Rupee");
                break;

            case ItemID.Red_Rupee:
                m_actorMeshes = WResourceManager.LoadActorResource("Red Rupee");
                break;

            case ItemID.Purple_Rupee:
                m_actorMeshes = WResourceManager.LoadActorResource("Purple Rupee");
                break;

            case ItemID.Orange_Rupee:
                m_actorMeshes = WResourceManager.LoadActorResource("Orange Rupee");
                break;

            case ItemID.Piece_of_Heart:
            case ItemID.Piece_of_Heart_Alternate_Message:
                m_actorMeshes = WResourceManager.LoadActorResource("Piece of Heart");
                break;

            case ItemID.Heart_Container:
                m_actorMeshes = WResourceManager.LoadActorResource("Heart Container");
                break;

            case ItemID.Silver_Rupee:
                m_actorMeshes = WResourceManager.LoadActorResource("Silver Rupee");
                break;

            case ItemID.Small_Key:
                m_actorMeshes = WResourceManager.LoadActorResource("Small Key");
                break;

            case ItemID.Fairy:
                m_actorMeshes = WResourceManager.LoadActorResource("Recovery Fairy");
                break;

            case ItemID.Small_Magic_Jar:
                m_actorMeshes = WResourceManager.LoadActorResource("Small Magic Jar");
                break;

            case ItemID.Large_Magic_Jar:
                m_actorMeshes = WResourceManager.LoadActorResource("Large Magic Jar");
                break;

            case ItemID.Bombs_5:
                m_actorMeshes = WResourceManager.LoadActorResource("Bombs Pickup");
                break;

            case ItemID.Bombs_10:
                m_actorMeshes = WResourceManager.LoadActorResource("Bombs Pickup");
                break;

            case ItemID.Bombs_20:
                m_actorMeshes = WResourceManager.LoadActorResource("Bombs Pickup");
                break;

            case ItemID.Bombs_30:
                m_actorMeshes = WResourceManager.LoadActorResource("Bombs Pickup");
                break;

            case ItemID.Arrows_10:
                m_actorMeshes = WResourceManager.LoadActorResource("Arrows Pickup");
                break;

            case ItemID.Arrows_20:
                m_actorMeshes = WResourceManager.LoadActorResource("Arrows Pickup");
                break;

            case ItemID.Arrows_30:
                m_actorMeshes = WResourceManager.LoadActorResource("Arrows Pickup");
                break;

            case ItemID.Knights_Crest:
                m_actorMeshes = WResourceManager.LoadActorResource("Knights Crest");
                break;

            case ItemID.Joy_Pendant:
                m_actorMeshes = WResourceManager.LoadActorResource("Joy Pendant");
                break;

            case ItemID.Recovered_Heros_Sword:
                m_actorMeshes = WResourceManager.LoadActorResource("Recovered Hero's Sword");
                break;

            case ItemID.Golden_Feather:
                m_actorMeshes = WResourceManager.LoadActorResource("Golden Feather");
                break;

            case ItemID.Boko_Baba_Seed:
                m_actorMeshes = WResourceManager.LoadActorResource("Boko Baba Seed");
                break;

            case ItemID.Skull_Necklace:
                m_actorMeshes = WResourceManager.LoadActorResource("Skull Necklace");
                break;

            case ItemID.Green_Chu_Jelly:
                m_actorMeshes = WResourceManager.LoadActorResource("Green Chu Blob");
                break;

            case ItemID.Blue_Chu_Jelly:
                m_actorMeshes = WResourceManager.LoadActorResource("Blue Chu Blob");
                break;

            case ItemID.Red_Chu_Jelly:
                m_actorMeshes = WResourceManager.LoadActorResource("Red Chu Blob");
                break;

            case ItemID.Bombs:
                m_actorMeshes = WResourceManager.LoadActorResource("Bombs Ability");
                break;

            case ItemID.Town_Flower:
                m_actorMeshes = WResourceManager.LoadActorResource("Town Flower");
                break;

            case ItemID.Sea_Flower:
                m_actorMeshes = WResourceManager.LoadActorResource("Sea Flower");
                break;

            case ItemID.Exotic_Flower:
                m_actorMeshes = WResourceManager.LoadActorResource("Exotic Flower");
                break;

            case ItemID.Heros_Flag:
                m_actorMeshes = WResourceManager.LoadActorResource("Hero's Flag");
                break;

            case ItemID.Big_Catch_Flag:
                m_actorMeshes = WResourceManager.LoadActorResource("Big Catch Flag");
                break;

            case ItemID.Big_Sale_Flag:
                m_actorMeshes = WResourceManager.LoadActorResource("Big Sale Flag");
                break;

            case ItemID.Pinwheel:
                m_actorMeshes = WResourceManager.LoadActorResource("Pinwheel");
                break;

            case ItemID.Sickle_Moon_Flag:
                m_actorMeshes = WResourceManager.LoadActorResource("Sickle Moon Flag");
                break;

            case ItemID.Skull_Tower_Idol:
                m_actorMeshes = WResourceManager.LoadActorResource("Skull Tower Idol");
                break;

            case ItemID.Fountain_Idol:
                m_actorMeshes = WResourceManager.LoadActorResource("Fountain Idol");
                break;

            case ItemID.Postman_Statue:
                m_actorMeshes = WResourceManager.LoadActorResource("Postman Statue");
                break;

            case ItemID.Shop_Guru_Statue:
                m_actorMeshes = WResourceManager.LoadActorResource("Shop Guru Statue");
                break;

            default:
                m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj", new OpenTK.Vector4(1f, 1f, 1f, 1f));
                break;
            }
        }
Esempio n. 16
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 public override void PostLoad()
 {
     VisualScaleMultiplier = new Vector3(1.5f, 1f, 1.5f);
     m_actorMeshes         = WResourceManager.LoadActorResource("Heavy Button");
     base.PostLoad();
 }
Esempio n. 17
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Makar Seed Plot");
     base.PostLoad();
 }
Esempio n. 18
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        private void UpdateModel()
        {
            m_actorMeshes.Clear();
            m_objRender = null;
            switch (Name)
            {
            case "Bm1":
                m_actorMeshes = WResourceManager.LoadActorResource("Quill");
                break;

            case "Bm2":
                m_actorMeshes = WResourceManager.LoadActorResource("Skett and Akoot");
                break;

            case "Bm3":
                if (BashtandBishtandHoskitType <= BashtandBishtandHoskitTypeEnum.Bisht)
                {
                    m_actorMeshes = WResourceManager.LoadActorResource("Basht and Bisht");
                }
                else if (BashtandBishtandHoskitType == BashtandBishtandHoskitTypeEnum.Hoskit)
                {
                    m_actorMeshes = WResourceManager.LoadActorResource("Hoskit");
                }
                else
                {
                    m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj", new OpenTK.Vector4(1f, 1f, 1f, 1f));
                }
                break;

            case "Bm4":
                if (IlariandPashliType <= IlariandPashliTypeEnum.Ilari_2)
                {
                    m_actorMeshes = WResourceManager.LoadActorResource("Ilari");
                }
                else if (IlariandPashliType == IlariandPashliTypeEnum.Pashli)
                {
                    m_actorMeshes = WResourceManager.LoadActorResource("Pashli");
                }
                else
                {
                    m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj", new OpenTK.Vector4(1f, 1f, 1f, 1f));
                }
                break;

            case "Bm5":
                if (NamaliandKogoliType == NamaliandKogoliTypeEnum.Namali)
                {
                    m_actorMeshes = WResourceManager.LoadActorResource("Namali");
                }
                else if (NamaliandKogoliType == NamaliandKogoliTypeEnum.Kogoli)
                {
                    m_actorMeshes = WResourceManager.LoadActorResource("Kogoli");
                }
                else
                {
                    m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj", new OpenTK.Vector4(1f, 1f, 1f, 1f));
                }
                break;

            default:
                m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj", new OpenTK.Vector4(1f, 1f, 1f, 1f));
                break;
            }
        }
Esempio n. 19
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 public override void PostLoad()
 {
     UpdateModel();
     m_actorMeshes = WResourceManager.LoadActorResource("Wall-Mounted Cannon");
     base.PostLoad();
 }
Esempio n. 20
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Burning Forsaken Fortress Ship");
     base.PostLoad();
 }
Esempio n. 21
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Flame Elevator Platform");
     base.PostLoad();
 }
Esempio n. 22
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Fancy Potted Plant");
     base.PostLoad();
 }
Esempio n. 23
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Nut Generator");
     m_actorMeshes.AddRange(WResourceManager.LoadActorResource("Nut"));
 }
Esempio n. 24
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Medli");
 }
Esempio n. 25
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Ganon's Tower Boss Tablet");
     base.PostLoad();
 }
Esempio n. 26
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 public override void PostLoad()
 {
     m_actorMeshes = WResourceManager.LoadActorResource("Poor Maggie's Father");
     base.PostLoad();
 }