public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Young Komali"); base.PostLoad(); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Transparent Bubbling Spring"); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Figurine Stand"); base.PostLoad(); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Master Sword Chamber Knight Statue"); base.PostLoad(); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Large Bombable Rock 2"); }
private void UpdateModel() { m_actorMeshes = WResourceManager.LoadActorResource("Recovery Fairy"); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Lamp Hanging From Rope"); base.PostLoad(); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Spiked Tentacle"); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Great Deku Tree"); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Octorock Wind Statue"); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Hyrule Barrier"); base.PostLoad(); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Puppet Ganon Chandelier"); base.PostLoad(); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Hero of Time Statue"); base.PostLoad(); }
public override void PostLoad() { VisualScaleMultiplier = new Vector3(0.4f, 0.4f, 0.4f); m_actorMeshes = WResourceManager.LoadActorResource("Lamp"); base.PostLoad(); }
private void UpdateModel() { m_actorMeshes.Clear(); m_objRender = null; switch (ItemID) { case ItemID.Heart: m_actorMeshes = WResourceManager.LoadActorResource("Heart Pickup"); break; case ItemID.Green_Rupee: m_actorMeshes = WResourceManager.LoadActorResource("Green Rupee"); break; case ItemID.Blue_Rupee: m_actorMeshes = WResourceManager.LoadActorResource("Blue Rupee"); break; case ItemID.Yellow_Rupee: case ItemID.Yellow_Rupee_Joke_Message: m_actorMeshes = WResourceManager.LoadActorResource("Yellow Rupee"); break; case ItemID.Red_Rupee: m_actorMeshes = WResourceManager.LoadActorResource("Red Rupee"); break; case ItemID.Purple_Rupee: m_actorMeshes = WResourceManager.LoadActorResource("Purple Rupee"); break; case ItemID.Orange_Rupee: m_actorMeshes = WResourceManager.LoadActorResource("Orange Rupee"); break; case ItemID.Piece_of_Heart: case ItemID.Piece_of_Heart_Alternate_Message: m_actorMeshes = WResourceManager.LoadActorResource("Piece of Heart"); break; case ItemID.Heart_Container: m_actorMeshes = WResourceManager.LoadActorResource("Heart Container"); break; case ItemID.Silver_Rupee: m_actorMeshes = WResourceManager.LoadActorResource("Silver Rupee"); break; case ItemID.Small_Key: m_actorMeshes = WResourceManager.LoadActorResource("Small Key"); break; case ItemID.Fairy: m_actorMeshes = WResourceManager.LoadActorResource("Recovery Fairy"); break; case ItemID.Small_Magic_Jar: m_actorMeshes = WResourceManager.LoadActorResource("Small Magic Jar"); break; case ItemID.Large_Magic_Jar: m_actorMeshes = WResourceManager.LoadActorResource("Large Magic Jar"); break; case ItemID.Bombs_5: m_actorMeshes = WResourceManager.LoadActorResource("Bombs Pickup"); break; case ItemID.Bombs_10: m_actorMeshes = WResourceManager.LoadActorResource("Bombs Pickup"); break; case ItemID.Bombs_20: m_actorMeshes = WResourceManager.LoadActorResource("Bombs Pickup"); break; case ItemID.Bombs_30: m_actorMeshes = WResourceManager.LoadActorResource("Bombs Pickup"); break; case ItemID.Arrows_10: m_actorMeshes = WResourceManager.LoadActorResource("Arrows Pickup"); break; case ItemID.Arrows_20: m_actorMeshes = WResourceManager.LoadActorResource("Arrows Pickup"); break; case ItemID.Arrows_30: m_actorMeshes = WResourceManager.LoadActorResource("Arrows Pickup"); break; case ItemID.Knights_Crest: m_actorMeshes = WResourceManager.LoadActorResource("Knights Crest"); break; case ItemID.Joy_Pendant: m_actorMeshes = WResourceManager.LoadActorResource("Joy Pendant"); break; case ItemID.Recovered_Heros_Sword: m_actorMeshes = WResourceManager.LoadActorResource("Recovered Hero's Sword"); break; case ItemID.Golden_Feather: m_actorMeshes = WResourceManager.LoadActorResource("Golden Feather"); break; case ItemID.Boko_Baba_Seed: m_actorMeshes = WResourceManager.LoadActorResource("Boko Baba Seed"); break; case ItemID.Skull_Necklace: m_actorMeshes = WResourceManager.LoadActorResource("Skull Necklace"); break; case ItemID.Green_Chu_Jelly: m_actorMeshes = WResourceManager.LoadActorResource("Green Chu Blob"); break; case ItemID.Blue_Chu_Jelly: m_actorMeshes = WResourceManager.LoadActorResource("Blue Chu Blob"); break; case ItemID.Red_Chu_Jelly: m_actorMeshes = WResourceManager.LoadActorResource("Red Chu Blob"); break; case ItemID.Bombs: m_actorMeshes = WResourceManager.LoadActorResource("Bombs Ability"); break; case ItemID.Town_Flower: m_actorMeshes = WResourceManager.LoadActorResource("Town Flower"); break; case ItemID.Sea_Flower: m_actorMeshes = WResourceManager.LoadActorResource("Sea Flower"); break; case ItemID.Exotic_Flower: m_actorMeshes = WResourceManager.LoadActorResource("Exotic Flower"); break; case ItemID.Heros_Flag: m_actorMeshes = WResourceManager.LoadActorResource("Hero's Flag"); break; case ItemID.Big_Catch_Flag: m_actorMeshes = WResourceManager.LoadActorResource("Big Catch Flag"); break; case ItemID.Big_Sale_Flag: m_actorMeshes = WResourceManager.LoadActorResource("Big Sale Flag"); break; case ItemID.Pinwheel: m_actorMeshes = WResourceManager.LoadActorResource("Pinwheel"); break; case ItemID.Sickle_Moon_Flag: m_actorMeshes = WResourceManager.LoadActorResource("Sickle Moon Flag"); break; case ItemID.Skull_Tower_Idol: m_actorMeshes = WResourceManager.LoadActorResource("Skull Tower Idol"); break; case ItemID.Fountain_Idol: m_actorMeshes = WResourceManager.LoadActorResource("Fountain Idol"); break; case ItemID.Postman_Statue: m_actorMeshes = WResourceManager.LoadActorResource("Postman Statue"); break; case ItemID.Shop_Guru_Statue: m_actorMeshes = WResourceManager.LoadActorResource("Shop Guru Statue"); break; default: m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj", new OpenTK.Vector4(1f, 1f, 1f, 1f)); break; } }
public override void PostLoad() { VisualScaleMultiplier = new Vector3(1.5f, 1f, 1.5f); m_actorMeshes = WResourceManager.LoadActorResource("Heavy Button"); base.PostLoad(); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Makar Seed Plot"); base.PostLoad(); }
private void UpdateModel() { m_actorMeshes.Clear(); m_objRender = null; switch (Name) { case "Bm1": m_actorMeshes = WResourceManager.LoadActorResource("Quill"); break; case "Bm2": m_actorMeshes = WResourceManager.LoadActorResource("Skett and Akoot"); break; case "Bm3": if (BashtandBishtandHoskitType <= BashtandBishtandHoskitTypeEnum.Bisht) { m_actorMeshes = WResourceManager.LoadActorResource("Basht and Bisht"); } else if (BashtandBishtandHoskitType == BashtandBishtandHoskitTypeEnum.Hoskit) { m_actorMeshes = WResourceManager.LoadActorResource("Hoskit"); } else { m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj", new OpenTK.Vector4(1f, 1f, 1f, 1f)); } break; case "Bm4": if (IlariandPashliType <= IlariandPashliTypeEnum.Ilari_2) { m_actorMeshes = WResourceManager.LoadActorResource("Ilari"); } else if (IlariandPashliType == IlariandPashliTypeEnum.Pashli) { m_actorMeshes = WResourceManager.LoadActorResource("Pashli"); } else { m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj", new OpenTK.Vector4(1f, 1f, 1f, 1f)); } break; case "Bm5": if (NamaliandKogoliType == NamaliandKogoliTypeEnum.Namali) { m_actorMeshes = WResourceManager.LoadActorResource("Namali"); } else if (NamaliandKogoliType == NamaliandKogoliTypeEnum.Kogoli) { m_actorMeshes = WResourceManager.LoadActorResource("Kogoli"); } else { m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj", new OpenTK.Vector4(1f, 1f, 1f, 1f)); } break; default: m_objRender = WResourceManager.LoadObjResource("resources/editor/EditorCube.obj", new OpenTK.Vector4(1f, 1f, 1f, 1f)); break; } }
public override void PostLoad() { UpdateModel(); m_actorMeshes = WResourceManager.LoadActorResource("Wall-Mounted Cannon"); base.PostLoad(); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Burning Forsaken Fortress Ship"); base.PostLoad(); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Flame Elevator Platform"); base.PostLoad(); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Fancy Potted Plant"); base.PostLoad(); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Nut Generator"); m_actorMeshes.AddRange(WResourceManager.LoadActorResource("Nut")); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Medli"); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Ganon's Tower Boss Tablet"); base.PostLoad(); }
public override void PostLoad() { m_actorMeshes = WResourceManager.LoadActorResource("Poor Maggie's Father"); base.PostLoad(); }