private void OnSelectOption(GameServerPacket packet)
        {
            IList <int> options = new List <int>();

            packet.ReadByte();             // player
            int count = packet.ReadByte();

            for (int i = 0; i < count; ++i)
            {
                options.Add(packet.ReadInt32());
            }
            Connection.Send(CtosMessage.Response, _ai.OnSelectOption(options));
        }