/// <summary>
 ///     Continue the path with a new ones
 /// </summary>
 /// <param name="path">The path to continue</param>
 /// <param name="newPaths">An array of new paths to adds</param>
 /// <returns>An array of paths including the new ones</returns>
 public static Path2D[] ContinueTo(this Path2D path, params Path2D[] newPaths)
 {
     return(path.ToArray().ContinueTo(newPaths));
 }
 /// <summary>
 ///     Contains a single path in an array
 /// </summary>
 /// <param name="path">The path to add to the array</param>
 /// <returns>An array of paths including the new ones</returns>
 public static Path2D[] ToArray(this Path2D path)
 {
     return(new[] { path });
 }
 /// <summary>
 ///     Continue the path with a new one
 /// </summary>
 /// <param name="path">The path to continue</param>
 /// <param name="endX">Horizontal value of the next point to follow</param>
 /// <param name="endY">Vertical value of the next point to follow</param>
 /// <param name="duration">Duration of the animation</param>
 /// <param name="delay">Starting delay</param>
 /// <param name="function">Animation controller function</param>
 /// <returns>An array of paths including the newly created one</returns>
 public static Path2D[] ContinueTo(this Path2D path, float endX, float endY, ulong duration, ulong delay,
                                   AnimationFunctions.Function function)
 {
     return(path.ToArray().ContinueTo(endX, endY, duration, delay, function));
 }
 /// <summary>
 ///     Continue the path with a new one
 /// </summary>
 /// <param name="path">The path to continue</param>
 /// <param name="endX">Horizontal value of the next point to follow</param>
 /// <param name="endY">Vertical value of the next point to follow</param>
 /// <param name="duration">Duration of the animation</param>
 /// <param name="delay">Starting delay</param>
 /// <returns>An array of paths including the newly created one</returns>
 public static Path2D[] ContinueTo(this Path2D path, float endX, float endY, ulong duration, ulong delay)
 {
     return(path.ToArray().ContinueTo(endX, endY, duration, delay));
 }
 /// <summary>
 ///     Continue the path with a new one
 /// </summary>
 /// <param name="path">The path to continue</param>
 /// <param name="end">Next point to follow</param>
 /// <param name="duration">Duration of the animation</param>
 /// <param name="delay">Starting delay</param>
 /// <returns>An array of paths including the newly created one</returns>
 public static Path2D[] ContinueTo(this Path2D path, Float2D end, ulong duration, ulong delay)
 {
     return(path.ToArray().ContinueTo(end, duration, delay));
 }
 /// <summary>
 ///     Continue the path with a new one
 /// </summary>
 /// <param name="path">The path to continue</param>
 /// <param name="end">Next point to follow</param>
 /// <param name="duration">Duration of the animation</param>
 /// <param name="function">Animation controller function</param>
 /// <returns>An array of paths including the newly created one</returns>
 public static Path2D[] ContinueTo(this Path2D path, Float2D end, ulong duration,
                                   AnimationFunctions.Function function)
 {
     return(path.ToArray().ContinueTo(end, duration, function));
 }
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 /// <summary>
 /// Initializes a new instance of the <see cref="Animator2D"/> class.
 /// </summary>
 /// <param name="path">
 /// The path.
 /// </param>
 /// <param name="maxFps">
 /// The max fps.
 /// </param>
 // ReSharper disable once UnusedMember.Global
 public Animator2D(Path2D path, Timer.FpsLimiter maxFps = Timer.FpsLimiter.Fps30)
     : this(new[] { path }, maxFps)
 {
 }