Esempio n. 1
0
		/// <summary>
		/// 
		/// </summary>
		/// <returns></returns>
		public static List<Joystick> GetJoysticks()
		{
			List<Joystick> ret = new List<Joystick>();

			WinMM.JOYCAPS tmpJoyCaps = new WinMM.JOYCAPS();

			for (uint i = 0; i < MAX_JOYSTICK_DEVICES; i++)
			{
				if (WinMM.joyGetDevCaps((UIntPtr)i, ref tmpJoyCaps, 404) == WinMM.JOYERR_NOERROR) // Get joystick info
				{
					WinMM.JOYINFO joyinfo = new WinMM.JOYINFO();
					if (WinMM.joyGetPos(i, ref joyinfo) == WinMM.JOYERR_NOERROR)
					{
						ret.Add(new Joystick(i));
					}
				}
			}

			return ret;
		}
Esempio n. 2
0
		/// <summary>
		/// 
		/// </summary>
		public Joystick(uint joyNum)
		{
			WinMM.JOYCAPS joyCaps = new WinMM.JOYCAPS();

			if (WinMM.joyGetDevCaps((UIntPtr)joyNum, ref joyCaps, 404) != 0) //Get joystick info
			{
				throw new Exception("Joystick is not ready.");
			}

			ID = joyNum;
			Name = joyCaps.szPname;

			HasZ = (joyCaps.wCaps & WinMM.JOYCAPS_HASZ) != 0;
			HasR = (joyCaps.wCaps & WinMM.JOYCAPS_HASR) != 0;
			HasU = (joyCaps.wCaps & WinMM.JOYCAPS_HASU) != 0;
			HasV = (joyCaps.wCaps & WinMM.JOYCAPS_HASV) != 0;
			HasPOV = (joyCaps.wCaps & WinMM.JOYCAPS_HASPOV) != 0;
			IsPOV4DIR = (joyCaps.wCaps & WinMM.JOYCAPS_POV4DIR) != 0;
			IsPOVCTS = (joyCaps.wCaps & WinMM.JOYCAPS_POVCTS) != 0;

			NumberOfAxes = joyCaps.wNumAxes;
			NumberOfButtons = joyCaps.wNumButtons;
		}