Esempio n. 1
0
 /// <summary>
 /// Starts unit spawning of given unit at given speed
 /// </summary>
 /// <param name="spawnee"></param>
 /// <param name="speed"></param>
 public void StartUnitSpawner(UnitDb spawnee, int speed)
 {
   SpawnerEffect spawner = new SpawnerEffect(this, spawnee, Owner, MapPosition, speed);
   Spawner = spawner;
   spawner.Initialize(game, NearestTile);
   this.game.Effects.Add(spawner);
   game.SendData(Network.MakeServerMessage(MessageType.GameEffectCreate, spawner));
 }