/// <summary> /// Construct a new wiimote provider. /// </summary> public WiiPointerProvider() { lastpoint = new WiimoteLib.Point(); lastpoint.X = 0; lastpoint.Y = 0; this.settingsControl = new WiiPointerProviderSettings(); this.ScreenSize = new Vector(Util.ScreenWidth, Util.ScreenHeight); this.smoothingBuffer = new SmoothingBuffer(3); this.duoTouch = new DuoTouch(Util.ScreenBounds, 3, 1); this.keyMapper = new WiiKeyMapper(1); this.keyMapper.OnButtonDown += WiiButton_Down; this.keyMapper.OnButtonUp += WiiButton_Up; this.keyMapper.OnConfigChanged += WiiKeyMap_ConfigChanged; this.keyMapper.SendConfigChangedEvt(); this.inputSimulator = new InputSimulator(); this.showPointer = true; if (this.showPointer && !this.mouseMode) { this.duoTouch.enableHover(); } else { this.duoTouch.disableHover(); } screenPositionCalculator = new ScreenPositionCalculator(); }
public WiimoteControl(int id, Wiimote wiimote) { this.Wiimote = wiimote; this.Status = new WiimoteStatus(); this.Status.ID = id; lastpoint = new CursorPos(0, 0, 0); this.screenBounds = Util.ScreenBounds; ulong touchStartID = (ulong)(id - 1) * 4 + 1; //This'll make sure the touch point IDs won't be the same. DuoTouch uses a span of 4 IDs. this.duoTouch = new DuoTouch(this.screenBounds, Properties.Settings.Default.pointer_positionSmoothing, touchStartID); this.keyMapper = new WiiKeyMapper(id); this.keyMapper.OnButtonDown += WiiButton_Down; this.keyMapper.OnButtonUp += WiiButton_Up; this.keyMapper.OnConfigChanged += WiiKeyMap_ConfigChanged; this.keyMapper.OnRumble += WiiKeyMap_OnRumble; this.inputSimulator = new InputSimulator(); this.screenPositionCalculator = new ScreenPositionCalculator(); this.useCustomCursor = Settings.Default.pointer_customCursor; if (this.useCustomCursor) { Color myColor = CursorColor.getColor(this.Status.ID); this.masterCursor = new D3DCursor((this.Status.ID - 1) * 2, myColor); this.slaveCursor = new D3DCursor((this.Status.ID - 1) * 2 + 1, myColor); masterCursor.Hide(); slaveCursor.Hide(); D3DCursorWindow.Current.AddCursor(masterCursor); D3DCursorWindow.Current.AddCursor(slaveCursor); this.keyMapper.SendConfigChangedEvt(); } }
public WiimoteControl(int id, Wiimote wiimote) { this.Wiimote = wiimote; this.Status = new WiimoteStatus(); this.Status.ID = id; lastpoint = new CursorPos(0,0,0); this.screenBounds = Util.ScreenBounds; ulong touchStartID = (ulong)(id - 1) * 4 + 1; //This'll make sure the touch point IDs won't be the same. DuoTouch uses a span of 4 IDs. this.duoTouch = new DuoTouch(this.screenBounds, Properties.Settings.Default.pointer_positionSmoothing, touchStartID); this.keyMapper = new WiiKeyMapper(id); this.keyMapper.OnButtonDown += WiiButton_Down; this.keyMapper.OnButtonUp += WiiButton_Up; this.keyMapper.OnConfigChanged += WiiKeyMap_ConfigChanged; this.keyMapper.OnRumble += WiiKeyMap_OnRumble; this.inputSimulator = new InputSimulator(); this.screenPositionCalculator = new ScreenPositionCalculator(); this.useCustomCursor = Settings.Default.pointer_customCursor; if (this.useCustomCursor) { Color myColor = CursorColor.getColor(this.Status.ID); this.masterCursor = new D3DCursor((this.Status.ID-1)*2,myColor); this.slaveCursor = new D3DCursor((this.Status.ID-1)*2+1,myColor); masterCursor.Hide(); slaveCursor.Hide(); D3DCursorWindow.Current.AddCursor(masterCursor); D3DCursorWindow.Current.AddCursor(slaveCursor); this.keyMapper.SendConfigChangedEvt(); } }