Esempio n. 1
0
 internal TowerAssault()
 {
     wiggles = this;
     Graphics = new GraphicsDeviceManager(GameInstance);
     Content.RootDirectory = "Content";
     Settings = new GameSettings();
     MenuScreen.Fontname = "Fonts/menufont";
     SoundManager.Manager.SetContentManager(Content);
     Settings = GameSettings.LoadSettings();
     Camera = new Camera(
         this,
         new Vector3(750, 750, 2500),
         Vector3.Zero,
         Vector3.Up);
 }
Esempio n. 2
0
 public static GameSettings LoadSettings()
 {
     GameSettings settings = null;
     if (File.Exists(FileName))
     {
         XmlSerializer xmlSerializer = new XmlSerializer(typeof(GameSettings));
         using (Stream settingsFileStream = File.OpenRead(FileName))
         {
             settings = xmlSerializer.Deserialize(settingsFileStream) as GameSettings;
             return settings;
         }
     }
     else
     {
         // HACKPOLOGY:  If there is no save, create one.  This logic should be pulled out of
         // here.
         settings = new GameSettings();
         settings.WriteSettings();
     }
     return settings;
 }