public Server() { InitializeComponent(); // Gets local IP address IPAddress serverIPAddress = Connection.GetLocalIP(); lblServerIP.Text = $"IP: {serverIPAddress}"; // Default port number, no option to change lblServerPort.Text = "Ports: 8008 and 8009"; clientsConnected = 0; lblClientsConnected.Text = $"Clients Connected: {clientsConnected}"; // Setup Sockects udpSocket = new UDPConnection(); udpSocket.BindPort("8008"); tcpSocket = new TCPConnection(); tcpSocket.BindPort("8009"); tcpSocket.Listen(maxPlayersNumber); serverEP = new IPEndPoint(IPAddress.Parse(serverIPAddress.ToString()), Convert.ToInt16("8009")); serverDetails = Encoding.ASCII.GetBytes(serverEP.ToString()); // Make the list of players the data source for the listbox listboxAvaPlayers.DataSource = players; listboxAvaPlayers.DisplayMember = "playerName"; StartrequestTimer(); }
private void EmptyError() { // Checks the user has entered the right values for name and port if ((string.IsNullOrWhiteSpace(txtPlayerName.Text))) { MessageBox.Show("Please Enter your Player Name!"); } else if (!(Convert.ToInt32(txtPort.Text) >= 8000 && (Convert.ToInt32(txtPort.Text) <= 8009))) { MessageBox.Show("Please Enter the Port Number Between 8000 and 8009"); } else { // Set up UDP Socket and bind to users choice udpSocket = new UDPConnection(); udpSocket.BindPort(txtPort.Text); // Create a new Player object for user player = new Player(txtPlayerName.Text, playerEP = new IPEndPoint(Connection.GetLocalIP(), Convert.ToInt16(txtPort.Text, 10))); // Start checking for recevied messages and broadcast the users details StartrequestTimer(); SendPlayerDetails(player); // Set the pnlGameSettins text lblPlayerName.Text = $"{player.PlayerName} : {player.Status}"; lblIP.Text = "IP: " + Connection.GetLocalIP(); lblPort2.Text = "Port: " + txtPort.Text; listBoxLobby.Items.Add(player.PlayerName); GetNumberOfPlayers(); btnRemoveP.Enabled = false; pnlGameSetting.Visible = true; } }