SetCurrentCulture() public static method

Set Culture to en-US to make string processing of numbers simpler.
public static SetCurrentCulture ( ) : void
return void
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        private void ThreadStart(object number)
        {
            Culture.SetCurrentCulture();
            int OurSleepTime = 0;

            int[] numbers      = number as int[];
            int   ThreadNumber = numbers[0];

            while (true)
            {
                try
                {
                    Action item = null;
                    if (!queue.TryDequeue(out item))
                    {
                        OurSleepTime += m_info.SleepIncrementTime;
                        if (m_info.KillThreadAfterQueueClear || OurSleepTime > m_info.MaxSleepTime)
                        {
                            Threads[ThreadNumber] = null;
                            Interlocked.Decrement(ref nthreads);
                            break;
                        }
                        else
                        {
                            Interlocked.Exchange(ref Sleeping[ThreadNumber], 1);
                            Interlocked.Increment(ref nSleepingthreads);
                            try
                            {
                                Thread.Sleep(OurSleepTime);
                            }
                            catch (ThreadInterruptedException)
                            {
                            }
                            Interlocked.Decrement(ref nSleepingthreads);
                            Interlocked.Exchange(ref Sleeping[ThreadNumber], 0);
                            continue;
                        }
                    }
                    else
                    {
                        // workers have no business on pool waiting times
                        // that whould make interrelations very hard to debug
                        // If a worker wants to delay its requeue, then he should for now sleep before
                        // asking to be requeued.
                        // in future we should add a trigger time delay as parameter to the queue request.
                        // so to release the thread sooner, like .net and mono can now do.
                        // This control loop whould then have to look for those delayed requests.
                        // UBIT
                        OurSleepTime = m_info.InitialSleepTime;
                        item.Invoke();
                    }
                }
                catch
                {
                }
                Thread.Sleep(OurSleepTime);
            }
        }
        /// <summary>
        ///     Call the method and wait for it to complete or the max time.
        /// </summary>
        /// <param name="timeout"></param>
        /// <param name="enumerator"></param>
        /// <param name="isRunning"></param>
        /// <returns></returns>
        public static bool CallAndWait(int timeout, Heartbeat enumerator, out bool isRunning)
        {
            isRunning = false;
            bool RetVal = false;

            if (timeout == 0)
            {
                isRunning = enumerator();
                RetVal    = true;
            }
            else
            {
                //The action to fire
                FireEvent wrappedAction = delegate(Heartbeat en)
                {
                    // Set this culture for the thread
                    // to en-US to avoid number parsing issues
                    Culture.SetCurrentCulture();
                    en();
                    RetVal = true;
                };

                //Async the action (yeah, this is bad, but otherwise we can't abort afaik)
                IAsyncResult result = wrappedAction.BeginInvoke(enumerator, null, null);
                if (((timeout != 0) && !result.IsCompleted) &&
                    (!result.AsyncWaitHandle.WaitOne(timeout, false) || !result.IsCompleted))
                {
                    isRunning = false;
                    return(false);
                }
                else
                {
                    wrappedAction.EndInvoke(result);
                    isRunning = true;
                }
            }
            //Return what we got
            return(RetVal);
        }
        /// <summary>
        ///     Run the loop through the heartbeats.
        /// </summary>
        protected internal void Run()
        {
            Culture.SetCurrentCulture();
            try
            {
                List <InternalHeartbeat> hbToRemove = null;
                while ((m_timesToIterate >= 0) && (!startedshutdown))
                {
                    lock (m_lock)
                    {
                        foreach (InternalHeartbeat intHB in m_heartbeats)
                        {
                            bool isRunning = false;
                            if (!CallAndWait(intHB.millisecondTimeOut, intHB.heartBeat, out isRunning))
                            {
                                MainConsole.Instance.Warn(
                                    "[ThreadTracker]: Could not run Heartbeat in specified limits!");
                            }
                            else if (!isRunning)
                            {
                                if (hbToRemove == null)
                                {
                                    hbToRemove = new List <InternalHeartbeat>();
                                }
                                hbToRemove.Add(intHB);
                            }
                        }

                        if (hbToRemove != null)
                        {
                            foreach (InternalHeartbeat intHB in hbToRemove)
                            {
                                m_heartbeats.Remove(intHB);
                            }
                            //Renull it for later
                            hbToRemove = null;
                            if (m_heartbeats.Count == 0) //None left, break
                            {
                                break;
                            }
                        }
                    }
                    //0 is infinite
                    if (m_timesToIterate != 0)
                    {
                        //Subtract, then see if it is 0, and if it is, it is time to stop
                        m_timesToIterate--;
                        if (m_timesToIterate == 0)
                        {
                            break;
                        }
                    }
                    if (m_timesToIterate == -1) //Kill signal
                    {
                        break;
                    }
                    if (m_sleepTime != 0)
                    {
                        Thread.Sleep(m_sleepTime);
                    }
                }
            }
            catch
            {
            }
            Thread.CurrentThread.Abort();
        }