public SetAttachment ( int attachpoint, UUID item, UUID asset ) : bool | ||
attachpoint | int | |
item | UUID | |
asset | UUID | |
return | bool |
public bool SetAvatarAppearance(UUID botID, AvatarAppearance avatarApp, IScene scene) { Bot bot; //Find the bot if (!m_bots.TryGetValue (botID, out bot)) return false; var origOwner = avatarApp.Owner; avatarApp.Owner = botID; List<AvatarAttachment> attachments = avatarApp.GetAttachments(); avatarApp.ClearAttachments(); // get original attachments foreach (AvatarAttachment t in attachments) { InventoryItemBase item = scene.InventoryService.GetItem(origOwner, t.ItemID); if (item != null) { item.ID = UUID.Random(); item.Owner = botID; item.Folder = UUID.Zero; scene.InventoryService.AddCacheItemAsync(item); //Now fix the ItemID avatarApp.SetAttachment(t.AttachPoint, item.ID, t.AssetID); } } IScenePresence SP = scene.GetScenePresence(botID); if (SP == null) return false; // Failed! bot not found?? IAvatarAppearanceModule appearance = SP.RequestModuleInterface<IAvatarAppearanceModule>(); appearance.Appearance = avatarApp; appearance.InitialHasWearablesBeenSent = true; return true; }
AvatarAppearance CopyWearablesAndAttachments (UUID destination, UUID source, AvatarAppearance avatarAppearance, InventoryFolderBase destinationFolder, UUID agentid, OSDMap itemsMap, out List<InventoryItemBase> items) { items = new List<InventoryItemBase> (); if (destinationFolder == null) { MainConsole.Instance.Error ("[Avatar Archiver]: Cannot locate folder(s) for copying wearables!"); return avatarAppearance; } List<InventoryItemBase> litems = new List<InventoryItemBase> (); foreach (KeyValuePair<string, OSD> kvp in itemsMap) { InventoryItemBase item = new InventoryItemBase (); item.FromOSD ((OSDMap)kvp.Value); MainConsole.Instance.Info ("[Avatar Archiver]: Loading item " + item.ID); litems.Add (item); } // Wearables AvatarWearable [] wearables = avatarAppearance.Wearables; MainConsole.Instance.InfoFormat ("[Avatar Archiver] Adding {0} wearables", wearables.Length); for (int i = 0; i < wearables.Length; i++) { AvatarWearable wearable = wearables [i]; for (int ii = 0; ii < wearable.Count; ii++) { if (wearable [ii].ItemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = inventoryService.GetItem (UUID.Zero, wearable [ii].ItemID); if (item == null) { //Attempt to get from the map if it doesn't already exist on the grid item = litems.First ((itm) => itm.ID == wearable [ii].ItemID); } if (item != null) { InventoryItemBase destinationItem = inventoryService.InnerGiveInventoryItem (destination, destination, item, destinationFolder .ID, false, false); items.Add (destinationItem); MainConsole.Instance.DebugFormat ("[Avatar Archiver]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Wear item AvatarWearable newWearable = new AvatarWearable (); newWearable.Wear (destinationItem.ID, destinationItem.AssetID); avatarAppearance.SetWearable (i, newWearable); } else { MainConsole.Instance.WarnFormat ("[Avatar Archiver]: Unable to transfer {0} to folder {1}", wearable [ii].ItemID, destinationFolder.ID); } } } } // Attachments List<AvatarAttachment> attachments = avatarAppearance.GetAttachments (); MainConsole.Instance.InfoFormat ("[Avatar Archiver] Adding {0} attachments", attachments.Count); foreach (AvatarAttachment attachment in attachments) { int attachpoint = attachment.AttachPoint; UUID itemID = attachment.ItemID; if (itemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = inventoryService.GetItem (UUID.Zero, itemID); if (item == null) { //Attempt to get from the map if it doesn't already exist on the grid item = litems.First ((itm) => itm.ID == itemID); } if (item != null) { InventoryItemBase destinationItem = inventoryService.InnerGiveInventoryItem (destination, destination, item, destinationFolder.ID, false, false); items.Add (destinationItem); MainConsole.Instance.DebugFormat ("[Avatar Archiver]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Attach item avatarAppearance.SetAttachment (attachpoint, destinationItem.ID, destinationItem.AssetID); MainConsole.Instance.DebugFormat ("[Avatar Archiver]: Attached {0}", destinationItem.ID); } else { MainConsole.Instance.WarnFormat ("[Avatar Archiver]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID); } } } return avatarAppearance; }
public UUID CreateAvatar(string firstName, string lastName, IScene scene, AvatarAppearance avatarApp, UUID creatorID, Vector3 startPos) { //Add the circuit data so they can login AgentCircuitData m_aCircuitData = new AgentCircuitData { IsChildAgent = false, CircuitCode = (uint) Util.RandomClass.Next() }; //Create the new bot data BotClientAPI m_character = new BotClientAPI(scene, m_aCircuitData); m_character.Name = firstName + " " + lastName; m_aCircuitData.AgentID = m_character.AgentId; //Set up appearance var origOwner = avatarApp.Owner; avatarApp.Owner = m_character.AgentId; List<AvatarAttachment> attachments = avatarApp.GetAttachments(); avatarApp.ClearAttachments(); // get original attachments foreach (AvatarAttachment t in attachments) { InventoryItemBase item = scene.InventoryService.GetItem(origOwner, t.ItemID); if (item != null) { item.ID = UUID.Random(); item.Owner = m_character.AgentId; item.Folder = UUID.Zero; scene.InventoryService.AddCacheItemAsync(item); //Now fix the ItemID avatarApp.SetAttachment(t.AttachPoint, item.ID, t.AssetID); } } scene.AuthenticateHandler.AgentCircuits.Add(m_character.CircuitCode, m_aCircuitData); //This adds them to the scene and sets them in world AddAndWaitUntilAgentIsAdded(scene, m_character); IScenePresence SP = scene.GetScenePresence(m_character.AgentId); if (SP == null) return UUID.Zero; //Failed! IAvatarAppearanceModule appearance = SP.RequestModuleInterface<IAvatarAppearanceModule>(); appearance.Appearance = avatarApp; appearance.InitialHasWearablesBeenSent = true; Bot bot = new Bot(); bot.Initialize(SP, creatorID); SP.MakeRootAgent(startPos, false, true); //Move them SP.Teleport(startPos); foreach (var presence in scene.GetScenePresences()) presence.SceneViewer.QueuePresenceForUpdate(SP, PrimUpdateFlags.ForcedFullUpdate); IAttachmentsModule attModule = SP.Scene.RequestModuleInterface<IAttachmentsModule>(); if (attModule != null) foreach (AvatarAttachment att in attachments) attModule.RezSingleAttachmentFromInventory(SP.ControllingClient, att.ItemID, att.AssetID, 0, true); //Save them in the bots list m_bots.Add(m_character.AgentId, bot); AddTagToBot(m_character.AgentId, "AllBots", bot.AvatarCreatorID); MainConsole.Instance.InfoFormat("[BotManager]: Added bot {0} to region {1}", m_character.Name, scene.RegionInfo.RegionName); //Return their UUID return m_character.AgentId; }