/// <summary>
        /// Gathers data about triggers from the world
        /// </summary>
        /// <returns></returns>
        public FPETriggerSaveData[] gatherTriggerData()
        {
            FPEEventTrigger[]    allTriggers = GameObject.FindObjectsOfType <FPEEventTrigger>();
            FPETriggerSaveData[] saveData    = new FPETriggerSaveData[allTriggers.Length];

            for (int t = 0; t < allTriggers.Length; t++)
            {
                saveData[t] = allTriggers[t].getSaveData();
            }

            return(saveData);
        }
Esempio n. 2
0
 public void restoreSaveGameData(FPETriggerSaveData data)
 {
     armed   = data.Armed;
     tripped = data.Tripped;
 }