public DualTexture(GameTexture texture, Dictionary <Color, Color> conversionMap, string drawMode) { normalTexture = texture; asciiTexture = normalTexture.ToAscii(conversionMap, drawMode); }
public void SetScale(GameTexture texture) { scale.X = texture.Width / (UnscaledCharacterSize.X * CharacterWidth); scale.Y = texture.Height / (UnscaledCharacterSize.Y * CharacterHeight); }