Esempio n. 1
0
 /// <summary>
 /// The functions will connect the client to the specified websocket server.
 /// </summary>
 /// <param name="uri">The string represention of the uri of the web server to connect to.</param>
 public void Connect(string uri)
 {
     if (_status != WebSocketStatus.CLOSED)
     {
         return;
     }
     try
     {
         _status = WebSocketStatus.CONNECTING;
         _uri    = new Uri(uri);
         var webSocketHandshake = new WebSocketHandshake(_uri, SubProtocol.ToString(), WebSocketConstants.WS_VERSION_DEFAULT);
         if (_socket != null && _socket.Connected)
         {
             _socket.Close();
         }
         var scheme = _uri.Scheme;
         var port   = _uri.Port;
         var host   = _uri.Host;
         _socket         = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
         _socket.NoDelay = true;
         var hostEntry = new DnsEndPoint(host, port);
         // Create a SocketAsyncEventArgs object to be used in the connection request
         var socketEventArg = new SocketAsyncEventArgs();
         socketEventArg.RemoteEndPoint = hostEntry;
         socketEventArg.Completed     += (sender, args) =>
         {
             if (args.SocketError == SocketError.Success)
             {
                 webSocketHandshake.PerformHandShakeWithServer(_socket, HandshakeCompleted, HandshakeFailed);
             }
             else
             {
                 ProcessSocketError(args.SocketError);
             }
         };
         _socket.ConnectAsync(socketEventArg);
     }
     catch (Exception ex)
     {
         var webSocketErrorArgs = new WebSocketErrorEventArgs {
             ErrorType = WebSocketExceptionType.UNABLE_TO_CONNECT, Message = ex.Message
         };
         OnError(webSocketErrorArgs);
     }
 }
Esempio n. 2
0
        /// <summary>
        /// The functions will connect the client to the specified websocket server.
        /// </summary>
        /// <param name="uri">The string represention of the uri of the web server to connect to.</param>
        public void Connect(string uri)
        {
            if (_status != WebSocketStatus.CLOSED)
            {
                return;
            }
            try
            {
                _status = WebSocketStatus.CONNECTING;
                _uri = new Uri(uri);
                var webSocketHandshake = new WebSocketHandshake(_uri, SubProtocol.ToString(), WebSocketConstants.WS_VERSION_DEFAULT);
                if (_socket != null && _socket.Connected)
                    _socket.Close();
                var scheme = _uri.Scheme;
                var port = _uri.Port;
                var host = _uri.Host;
                _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                _socket.NoDelay = true;
                var hostEntry = new DnsEndPoint(host, port);
                // Create a SocketAsyncEventArgs object to be used in the connection request
                var socketEventArg = new SocketAsyncEventArgs();
                socketEventArg.RemoteEndPoint = hostEntry;
                socketEventArg.Completed += (sender, args) =>
                {
                    if (args.SocketError == SocketError.Success)
                    {
                        webSocketHandshake.PerformHandShakeWithServer(_socket, HandshakeCompleted, HandshakeFailed);
                    }
                    else
                    {
                        ProcessSocketError(args.SocketError);
                    }
                };
                _socket.ConnectAsync(socketEventArg);

            }
            catch (Exception ex)
            {
                var webSocketErrorArgs = new WebSocketErrorEventArgs { ErrorType = WebSocketExceptionType.UNABLE_TO_CONNECT, Message = ex.Message };
                OnError(webSocketErrorArgs);
            }
        }