private void OnGUI()
        {
            EditorGUILayout.LabelField("Hollow Knight Directory");

            EditorGUILayout.BeginHorizontal();

            hkDirTemp = EditorGUILayout.TextField(hkDirTemp);
            if (GUILayout.Button("...", GUILayout.MaxWidth(30)))
            {
                string exeLocation = EditorUtility.OpenFilePanel("Find where hollow_knight.exe is located", Environment.CurrentDirectory, "exe");
                if (exeLocation != null && exeLocation != "")
                {
                    var fileInfo = new FileInfo(exeLocation);

                    hkDirTemp = fileInfo.Directory.FullName;
                }
            }

            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Close"))
            {
                Close();
            }
            if (GUILayout.Button("Apply"))
            {
                Close();
                GameBuildSettings.Settings.HollowKnightLocation = hkDirTemp;
                GameBuildSettings.SaveSettings();
            }

            EditorGUILayout.EndHorizontal();
        }
Esempio n. 2
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 static void SaveSettings(GameBuildSettings settings)
 {
     using (var writer = GetWriter())
     {
         writer.WriteLine("[Hollow Knight Location]");
         writer.WriteLine(settings.HollowKnightLocation);
         writer.WriteLine("");
         writer.WriteLine("[Unity Editor Location]");
         writer.WriteLine(settings.UnityEditorLocation);
     }
 }
Esempio n. 3
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 static GameBuildSettings LoadSettings()
 {
     using (var reader = GetReader())
     {
         var settings = new GameBuildSettings();
         reader.ReadLine();
         settings.HollowKnightLocation = reader.ReadLine();
         reader.ReadLine();
         reader.ReadLine();
         settings.UnityEditorLocation = reader.ReadLine();
         return(settings);
     }
 }
Esempio n. 4
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        static void Verify(GameBuildSettings settings)
        {
            var hkDirectory = new DirectoryInfo(settings.HollowKnightLocation);
            var ueDirectory = new DirectoryInfo(settings.UnityEditorLocation);

            if (!hkDirectory.Exists || !Directory.Exists(hkDirectory.FullName + "\\hollow_knight_Data"))
            {
                Debug.LogError("The Hollow Knight directory is not configured correctly. Be sure to configure this in WeaverCore/Settings/General Settings");
            }

            var currentUEDirectory = new FileInfo(typeof(EditorWindow).Assembly.Location).Directory;

            if (ueDirectory.FullName != currentUEDirectory.FullName)
            {
                settings.UnityEditorLocation = currentUEDirectory.FullName;
                SaveSettings(settings);
            }
        }