public void Start() { if (staminaUsage == 0.0f) { staminaUsage = 25.0f; } if (damageRange == null || damageRange.max == 0) { damageRange = new DamageRange(10, 20); } }
public void Start() { if (staminaUsage == 0.0f) { staminaUsage = 50.0f; } if (damageRange == null || damageRange.max == 0) { damageRange = new DamageRange(30, 45); } }