private void Awake() { firstWeaponDropdown = GetComponentsInChildren <Dropdown>(true).First(component => component.name == "WeaponDropdown"); canvas = transform.Find("Canvas").gameObject; listing = GetComponentInParent <Listing>(); spawning = GetComponentInParent <Spawning>(); }
private void Awake() { identificator = GetComponent <Identificator>(); spawning = GetComponent <Spawning>(); }