Esempio n. 1
0
        public virtual IEnumerator CreateLine(GOTile tile, bool delayedLoad)
        {
            GORenderingOptions renderingOptions = GetRenderingOptions();

            if (renderingOptions.lineWidth == 0)
            {
                yield break;
            }

            GameObject line = new GameObject(name != null ? name : kind.ToString());

            line.transform.parent = parent.transform;

            //Layer mask
            if (layer.useLayerMask == true)
            {
                tile.AddObjectToLayerMask(layer, line);
            }

            GOFeatureMeshBuilder builder = new GOFeatureMeshBuilder(this);

            builder.BuildLine(line, layer, renderingOptions, tile.map);

            GOFeatureBehaviour fb = line.AddComponent <GOFeatureBehaviour>();

            fb.goFeature = this;

            if (layer.layerType == GOLayer.GOLayerType.Roads && name != null && name.Length > 0 && renderingOptions.useStreetNames)
            {
                GOStreetName streetName = new GameObject().AddComponent <GOStreetName>();
                streetName.gameObject.name = name + "_streetname";
                streetName.transform.SetParent(line.transform);
                yield return(tile.StartCoroutine(streetName.Build(name)));
            }

            if (layer.OnFeatureLoad != null)
            {
                layer.OnFeatureLoad.Invoke(builder.mesh, layer, kind, builder.center);
            }

            if (delayedLoad)
            {
                yield return(null);
            }
        }
        public IEnumerator Build(string name)
        {
            GOFeatureBehaviour road = transform.parent.GetComponent <GOFeatureBehaviour> ();

            GORoadSegment segment = GORoadSegment.FindTheLongestStreightSegment(road.goFeature.convertedGeometry, 0);

//			segment.DebugSegment ();

            transform.localPosition = segment.findMiddlePoint(0.01f);             //LineCenter (road._verts);
            transform.localScale    = Vector3.one * 3;

            TextMesh textMesh = gameObject.AddComponent <TextMesh> ();

            textMesh.text      = name;
            textMesh.color     = new Color(61 / 255.0f, 61 / 255.0f, 83 / 255f);
            textMesh.anchor    = TextAnchor.MiddleCenter;
            textMesh.alignment = TextAlignment.Center;
            textMesh.fontStyle = FontStyle.Bold;
            textMesh.fontSize  = 15;

            float minimumFontSize = 12;

            textLenght = textMesh.GetComponent <Renderer>().bounds.size.x;

            //Find correct size
            for (int i = textMesh.fontSize; i >= minimumFontSize - 1; i--)
            {
                textMesh.fontSize = i;
                float tl = textMesh.GetComponent <Renderer>().bounds.size.x;
                if (segment.distance >= tl)
                {
                    break;
                }
                if (i == minimumFontSize - 1)
                {
                    GameObject.Destroy(this.gameObject);
                    yield break;
                }
            }

            var rotation = transform.eulerAngles;

            rotation.x = 90;

            Vector3 targetDir = segment.direction();

            if (targetDir.Equals(Vector3.zero))
            {
                rotation.y = 90;
            }
            else
            {
                Quaternion finalRotation = Quaternion.LookRotation(targetDir);
                rotation.y = finalRotation.eulerAngles.y + 90;

                rotation.y = (rotation.y % 360 + 360) % 360;

                if (rotation.y > 90 && rotation.y < 180)
                {
                    rotation.y -= 180;
                }
                else if (rotation.y > 0 && rotation.y < 90)
                {
                    rotation.y += 180;
                }
            }

            rot = rotation;
            transform.eulerAngles = rotation;


            yield return(null);
        }
Esempio n. 3
0
        public virtual IEnumerator CreatePolygon(GOTile tile, bool delayedLoad)
        {
            GameObject           polygon          = null;
            GORenderingOptions   renderingOptions = GetRenderingOptions();
            GOFeatureMeshBuilder builder          = new GOFeatureMeshBuilder(this);

            //Materials
            Material material = tile.GetMaterial(renderingOptions, builder.center);
            Material roofMat  = renderingOptions.roofMaterial == null ? renderingOptions.material : renderingOptions.roofMaterial;

            if (sort != 0)
            {
                if (material)
                {
                    material.renderQueue = -(int)sort;
                }
                if (roofMat)
                {
                    roofMat.renderQueue = -(int)sort;
                }
            }

            //Group buildings by center coordinates
            if (layer.layerType == GOLayer.GOLayerType.Buildings && defaultRendering)
            {
                GameObject centerContainer = tile.findNearestCenter(builder.center, parent, material);
                parent   = centerContainer;
                material = centerContainer.GetComponent <GOMatHolder>().material;
            }

            int offset = 0;

            if (!layer.useRealHeight)
            {
                height = renderingOptions.polygonHeight;
            }


            if (height == 0f)
            {
                height = 0.05f;
            }
            polygon = builder.BuildPolygon(name, layer, height + offset);
            polygon.GetComponent <Renderer>().material = material;

            //}
            if (polygon == null)
            {
                yield break;
            }
            if (name == "")
            {
                name = "某大楼";
            }
            polygon.name = name;

            polygon.transform.parent = parent.transform;

            //Layer mask
            if (layer.useLayerMask == true)
            {
                tile.AddObjectToLayerMask(layer, polygon);
            }

            if (renderingOptions.tag.Length > 0)
            {
                polygon.tag = renderingOptions.tag;
            }
            Vector3 pos = polygon.transform.localPosition;

            if (layer.useRealHeight && roofMat != null)
            {
                roof                  = builder.CreateRoof();
                roof.name             = "roof";
                roof.transform.parent = polygon.transform;
                roof.GetComponent <MeshRenderer>().material = roofMat;
                roof.transform.position = new Vector3(roof.transform.position.x, height + 0.01f, roof.transform.position.z);
                roof.tag   = polygon.tag;
                roof.layer = polygon.layer;
                if (y < 1f)
                {
                    y = 0.02f;
                }
            }

            if (height > 1f)
            {
                polygon.AddComponent <BuildingCollider>().InitRoot(roof);
            }

            /* if (y > 0.45f)
             * {
             *   y = 0.01f;
             * }
             * else*/
            if (y == 0.2f || y == 0.096f || this.kind == GOFeatureKind.commercial || this.kind == GOFeatureKind.recreation_ground || this.kind == GOFeatureKind.attraction)
            {
                y = 0.02f;
            }
            else if (y == 0.098f)
            {
                y = 0.03f;
            }
            // y = y * Global.tilesizeRank;
            pos.y = y;
            //polygon.transform.position = pos;
            polygon.transform.localPosition = pos;

            GOFeatureBehaviour fb = polygon.AddComponent <GOFeatureBehaviour>();

            fb.goFeature = this;
            if (layer.OnFeatureLoad != null)
            {
                layer.OnFeatureLoad.Invoke(builder.mesh, layer, kind, builder.center);
            }

            if (delayedLoad)
            {
                yield return(null);
            }
        }