private static void ShowWarrior(int choice)
        {
            Warrior player = new Warrior(0, 0, 0, 0, 0);

            Console.Clear();
            string message = "";

            if (choice == 1)
            {
                player = new Gladiator();
                Gladiator.Weapon();
                message = "ATAK SPECJALNY OBRONA = 45";
            }
            else if (choice == 2)
            {
                player = new Neckromancer();
                Neckromancer.Weapon();
                message = "ATAK SPECJALNY ZABIERA 50% ZYCIA I DODAJE DO SIEBIE";
            }
            else if (choice == 3)
            {
                player = new Palladin();
                Palladin.Weapon();
                message = "ATAK SPECJALNY ATAK MIN = 40 I ATAK MAX = 150";
            }
            else if (choice == 4)
            {
                player = new BowMan();
                BowMan.Weapon();
                message = "ATAK SPECJALNY OBRAZENIA = 200";
            }
            else if (choice == 5)
            {
                player = new Wizzard();
                Wizzard.Weapon();
                message = " ATAK SPECJALNY PODWAJA ILOSC ZYCIA";
            }


            Console.WriteLine($" ATAK MIN = {player.attackMin}");
            Console.WriteLine($" ATAK MAX = {player.attackMax}");
            Console.WriteLine($" OBRONA   = {player.deffense}");
            Console.WriteLine($" ZYCIE    = {player.life}");
            Console.WriteLine($" UNIK     = {player.evasion}");
            Console.WriteLine(message);
            Console.WriteLine();
            Console.WriteLine(" Nacisnij dowolny klawisz");
            Console.ReadKey();
        }