private static void ShowWarrior(int choice)
        {
            Warrior player = new Warrior(0, 0, 0, 0, 0);

            Console.Clear();
            string message = "";

            if (choice == 1)
            {
                player = new Gladiator();
                Gladiator.Weapon();
                message = "ATAK SPECJALNY OBRONA = 45";
            }
            else if (choice == 2)
            {
                player = new Neckromancer();
                Neckromancer.Weapon();
                message = "ATAK SPECJALNY ZABIERA 50% ZYCIA I DODAJE DO SIEBIE";
            }
            else if (choice == 3)
            {
                player = new Palladin();
                Palladin.Weapon();
                message = "ATAK SPECJALNY ATAK MIN = 40 I ATAK MAX = 150";
            }
            else if (choice == 4)
            {
                player = new BowMan();
                BowMan.Weapon();
                message = "ATAK SPECJALNY OBRAZENIA = 200";
            }
            else if (choice == 5)
            {
                player = new Wizzard();
                Wizzard.Weapon();
                message = " ATAK SPECJALNY PODWAJA ILOSC ZYCIA";
            }


            Console.WriteLine($" ATAK MIN = {player.attackMin}");
            Console.WriteLine($" ATAK MAX = {player.attackMax}");
            Console.WriteLine($" OBRONA   = {player.deffense}");
            Console.WriteLine($" ZYCIE    = {player.life}");
            Console.WriteLine($" UNIK     = {player.evasion}");
            Console.WriteLine(message);
            Console.WriteLine();
            Console.WriteLine(" Nacisnij dowolny klawisz");
            Console.ReadKey();
        }
        private static void Game(Warrior playerl, Warrior player2, int choiceA, int choiceB)
        {
            bool win = false;

            int count1     = 0;
            int count2     = 0;
            int menuRange1 = 3;
            int menuRange2 = 3;

            do
            {
                float dmg1 = 0;
                float dmg2 = 0;
                bool  evasion1;
                bool  evasion2;
                int   attackMinTmp1 = playerl.attackMin;
                int   attackMaxTmp1 = playerl.attackMax;
                int   attackMinTmp2 = player2.attackMin;
                int   attackMaxTmp2 = player2.attackMax;
                float defTmp1       = playerl.deffense;
                float defTmp2       = player2.deffense;

                GameView(count1);
                Console.WriteLine();
                int choice1 = GiveNumber("       == Co chcesz zrobic GRACZ 1 ==", 1, menuRange1);
                if (choice1 == 3)
                {
                    count1 = count1 + 1;
                }
                if (choice1 == 1)
                {
                    float attack1 = playerl.Attack(playerl.attackMin, playerl.attackMax);
                    dmg1 = playerl.Dmg(attack1, player2.deffense);
                }
                else if (choice1 == 2)
                {
                    playerl.deffense = playerl.Deffense(playerl.deffense);
                }
                else
                {
                    if (choiceA == 1)
                    {
                        playerl.deffense = Gladiator.SpecialAttack(playerl.deffense);
                    }
                    else if (choiceA == 2)
                    {
                        player2.life = Neckromancer.SpecialAttack(player2.life);
                        playerl.life = playerl.life + player2.life;
                    }
                    else if (choiceA == 5)
                    {
                        playerl.life = Wizzard.SpecialAttack(playerl.life);
                    }
                    else if (choiceA == 3)
                    {
                        playerl.attackMax = Palladin.SpecialAttack(playerl.attackMax);
                        playerl.attackMin = Palladin.SpecialAttack2(playerl.attackMin);
                        float attack1 = playerl.Attack(playerl.attackMin, playerl.attackMax);
                        dmg1 = playerl.Dmg(attack1, player2.deffense);
                    }
                    else if (choiceA == 4)
                    {
                        dmg1 = BowMan.SpecialAttack(playerl.attackMax);
                        count1++;
                    }
                }

                Console.Clear();
                GameView(count2);
                Console.WriteLine();

                int choice2 = GiveNumber("       == Co chcesz zrobic GRACZ 2 ==", 1, menuRange2);
                if (choice2 == 1)
                {
                    float attack2 = player2.Attack(player2.attackMin, player2.attackMax);
                    dmg2 = player2.Dmg(attack2, playerl.deffense);
                }
                else if (choice2 == 2)
                {
                    player2.deffense = player2.Deffense(player2.deffense);
                }
                else
                {
                    count2++;
                    if (choiceB == 1)
                    {
                        player2.deffense = Gladiator.SpecialAttack(player2.deffense);
                    }
                    else if (choiceB == 2)
                    {
                        playerl.life = Neckromancer.SpecialAttack(playerl.life);
                        player2.life = player2.life + playerl.life;
                    }
                    else if (choiceB == 5)
                    {
                        player2.life = Wizzard.SpecialAttack(player2.life);
                    }
                    else if (choiceB == 3)
                    {
                        player2.attackMax = Palladin.SpecialAttack(player2.attackMax);
                        player2.attackMin = Palladin.SpecialAttack2(player2.attackMin);
                        float attack2 = player2.Attack(player2.attackMin, player2.attackMax);
                        dmg2 = player2.Dmg(attack2, playerl.deffense);
                    }
                    else if (choiceB == 4)
                    {
                        dmg2 = BowMan.SpecialAttack(player2.attackMax);
                        count2++;
                    }
                }

                evasion1 = playerl.Evasion(playerl.evasion);
                evasion2 = player2.Evasion(player2.evasion);
                if (evasion1 == false)
                {
                    playerl.life = playerl.life - dmg2;
                }
                if (evasion2 == false)
                {
                    player2.life = player2.life - dmg1;
                }

                if (playerl.life < 0 || player2.life < 0)
                {
                    win = true;
                }



                Show(playerl.life, player2.life, dmg1, dmg2, evasion1, evasion2);


                playerl.attackMin = attackMinTmp1;
                playerl.attackMax = attackMaxTmp1;
                playerl.deffense  = defTmp1;
                player2.attackMin = attackMinTmp2;
                player2.attackMax = attackMaxTmp2;
                player2.deffense  = defTmp2;

                if (count1 == 2)
                {
                    menuRange1 = 2;
                }
                if (count2 == 2)
                {
                    menuRange2 = 2;
                }
            } while (win == false);
            if (win == true)
            {
                Console.Clear();
                Logo();
                Console.WriteLine("         == KONIEC GRY ==");
                Console.WriteLine();
                WhoWIn(playerl.life, player2.life);
                Console.WriteLine();
                Console.WriteLine("   == Nacisnij dowolny klawisz ==");
                Console.ReadKey();
            }
        }
        private static void NewGame()
        {
            Console.Clear();
            Logo();
            Console.WriteLine();
            Console.WriteLine("          == GRACZ PIERWSZY ==");
            Console.WriteLine();
            GameMenu();
            Console.WriteLine();
            int     choiceA = GiveNumber("         == WYBIERZ WOJOWNIKA == ", 1, 5);
            Warrior player1 = new Warrior(0, 0, 0, 0, 0);


            if (choiceA == 1)
            {
                player1 = new Gladiator();
            }
            else if (choiceA == 2)
            {
                player1 = new Neckromancer();
            }
            else if (choiceA == 3)
            {
                player1 = new Palladin();
            }
            else if (choiceA == 4)
            {
                player1 = new BowMan();
            }
            else if (choiceA == 5)
            {
                player1 = new Wizzard();
            }


            Console.Clear();
            Logo();
            Console.WriteLine();
            Console.WriteLine("           == GRACZ DRUGI ==");
            Console.WriteLine();
            GameMenu();
            Console.WriteLine();
            int     choiceB = GiveNumber("         == WYBIERZ WOJOWNIKA == ", 1, 5);
            Warrior player2 = new Warrior(0, 0, 0, 0, 0);

            if (choiceB == 1)
            {
                player2 = new Gladiator();
            }
            else if (choiceB == 2)
            {
                player2 = new Neckromancer();
            }
            else if (choiceB == 3)
            {
                player2 = new Palladin();
            }
            else if (choiceB == 4)
            {
                player2 = new BowMan();
            }
            else if (choiceB == 5)
            {
                player2 = new Wizzard();
            }



            Game(player1, player2, choiceA, choiceB);
        }