Esempio n. 1
0
            protected override void OnTick()
            {
                if (Gate.ReturnGate)
                {
                    UltimaMoongate returnGate = new UltimaMoongate(Gate.GetWorldLocation(), Gate.Map, Gate.OpenTime, Gate.Colour, Gate.Dispellable, Gate.StockTravelRestrictions, false);
                    returnGate.MoveToWorld(Gate.Target, Gate.TargetMap);
                }

                UltimaMoongate_Frame nextGate = new UltimaMoongate_Frame(Gate, MoongateFrame.Frame0, false, GetMoongateFrameID(Gate.Colour, MoongateFrame.Frame0));

                nextGate.MoveToWorld(Gate.GetWorldLocation(), Gate.Map);
            }
Esempio n. 2
0
            protected override void OnTick()
            {
                UltimaMoongate_Frame nextGate = null;

                int nextFrame = (int)ThisGate.Frame + 1;
                int prevFrame = (int)ThisGate.Frame - 1;

                // If this is frame 0, continue opening or delete, depending on reverse
                if (ThisGate.Frame == MoongateFrame.Frame0)
                {
                    if (!Reverse)
                    {
                        nextGate = new UltimaMoongate_Frame(Gate, (MoongateFrame)nextFrame, false, UltimaMoongate.GetMoongateFrameID(Gate.Colour, (MoongateFrame)nextFrame));
                        nextGate.MoveToWorld(Gate.GetWorldLocation(), Gate.Map);
                        ThisGate.Delete();
                    }
                    else
                    {
                        Gate.Delete();
                        ThisGate.Delete();
                    }
                }

                // If this is frame 8, begin reversing the animation.
                else if (ThisGate.Frame == MoongateFrame.Frame8)
                {
                    Gate.gateOpened = false;
                    nextGate        = new UltimaMoongate_Frame(Gate, (MoongateFrame)prevFrame, true, UltimaMoongate.GetMoongateFrameID(Gate.Colour, (MoongateFrame)prevFrame));
                    nextGate.MoveToWorld(Gate.GetWorldLocation(), Gate.Map);
                    ThisGate.Delete();
                }

                // Otherwise, advance or retreat through animation sequence
                else
                {
                    if (!Reverse)
                    {
                        nextGate = new UltimaMoongate_Frame(Gate, (MoongateFrame)nextFrame, false, UltimaMoongate.GetMoongateFrameID(Gate.Colour, (MoongateFrame)nextFrame));
                    }
                    else
                    {
                        nextGate = new UltimaMoongate_Frame(Gate, (MoongateFrame)prevFrame, true, UltimaMoongate.GetMoongateFrameID(Gate.Colour, (MoongateFrame)prevFrame));
                    }

                    nextGate.MoveToWorld(Gate.GetWorldLocation(), Gate.Map);
                    ThisGate.Delete();
                }
            }
            protected override void OnTick()
            {
                UltimaMoongate_Frame nextGate = new UltimaMoongate_Frame(Gate, MoongateFrame.Frame0, false, UltimaMoongate.GetMoongateFrameID(Gate.Colour, MoongateFrame.Frame0));

                nextGate.MoveToWorld(Gate.GetWorldLocation(), Gate.Map);
            }