Esempio n. 1
0
        public void Run(State state)
        {
            var node = state.Geo.Nodes.FirstOrDefault(n => n.Id == Id);

            if (node != null)
            {
                // update node
                node.Type  = Type;
                node.X     = X;
                node.Y     = Y;
                node.Floor = Floor;
                node.Depot = Depot;
                node.Icon  = Icon ?? node.Icon;
                node.Name  = Name ?? node.Name;
                if (OperationIds != null)
                {
                    node.OperationIds = OperationIds;
                }

                EventAddEdge.RecalculateWeights(node, state);
            }
            else
            {
                var id = Utils.CreateIdFor(state.Geo.Nodes.Select(n => n.Id).ToList());
                var nd = new Node
                {
                    Id           = id,
                    Depot        = Depot,
                    Floor        = Floor,
                    Type         = Type,
                    X            = X,
                    Y            = Y,
                    Icon         = Icon ?? "",
                    Name         = Name ?? "",
                    OperationIds = OperationIds ?? new List <int>()
                };

                nd.Name = AliceController.GetCorrectNodeName(state, nd);

                // add node
                state.Geo.Nodes.Add(nd);
            }

            EventAddDepot.RedefineDepots(state);
        }
Esempio n. 2
0
        public void Run(State state)
        {
            var depot = state.Geo.Depots.FirstOrDefault(
                x => (x.Id == Id)
                );

            if (depot != null)
            {
                state.Geo.Depots.Remove(depot);

                foreach (var node in state.Geo.Nodes)
                {
                    if (node.X > depot.X && node.X < depot.X + depot.W &&
                        node.Y > depot.Y && node.Y < depot.Y + depot.H &&
                        node.Floor == depot.Floor)
                    {
                        node.Depot = 0;
                    }
                }
            }

            EventAddDepot.RedefineDepots(state);
        }