public GameWeaponResults(WeaponsStatsSaveStruct saveStruct) : this(saveStruct.UsageResultingInNoDamage, saveStruct.UsageResultingInDamage, saveStruct.UsageResultingInKills)
 {
 }
 public GameWeaponResults(WeaponsStatsSaveStruct saveStruct)
     : this(saveStruct.UsageResultingInNoDamage, saveStruct.UsageResultingInDamage, saveStruct.UsageResultingInKills)
 {
 }