public UserManager() { _users = new Dictionary <string, User>(); _connectedUsers = new Dictionary <string, User>(); SaveVersions.Version_Current.User userSave = new SaveVersions.Version_Current.User("_server_", User.PermissionLevel.Server, new User.ModeratorAction[0]); AddUser(new User(userSave)); }
public void Save(string folder) { try { if (!Directory.Exists(folder)) { Directory.CreateDirectory(folder); } User[] userList = GetUsers(); for (int i = 0; i < userList.Length; i++) { SaveVersions.Version_Current.User userSave = userList[i].Save(); string userFoler = folder + userSave.name + GameServer.sepChar; if (!Directory.Exists(userFoler)) { Directory.CreateDirectory(userFoler); } FileManager.SaveConfigFile(userFoler + userSave.name + ".json", userSave, false); userList[i].SaveStructures(); } } catch (Exception e) { Logger.LogError("{0}: {1}\n{2}", e.GetType(), e.Message, e.StackTrace); } //Logger.Log ("{0} users saved.", userList.Length.ToString()); }
public UserManager() { _users = new Dictionary<string, User>(); _connectedUsers = new Dictionary<string, User>(); SaveVersions.Version_Current.User userSave = new SaveVersions.Version_Current.User("_server_", User.PermissionLevel.Server, new User.ModeratorAction[0]); AddUser(new User(userSave)); }
public void LoadUsers(string folder) { if (Directory.Exists(folder)) { string[] userFolders = Directory.GetDirectories(folder); for (int i = 0; i < userFolders.Length; i++) { string player = new DirectoryInfo(userFolders[i]).Name; string savePath = folder + player + GameServer.sepChar + player + ".json"; if (File.Exists(savePath)) { SaveVersions.Version_Current.User userSave = FileManager.LoadObject <SaveVersions.Version_Current.User>(savePath, false); if (UserExists(userSave.name)) { _users[userSave.name].Load(userSave); } else { AddUser(new User(userSave)); } } else { Logger.LogError("cannot find user path: " + savePath); } } } else { Directory.CreateDirectory(folder); } }
public User CreateUser(string name) { SaveVersions.Version_Current.User usrSave = new SaveVersions.Version_Current.User (); usrSave.name = name; User user = new User (usrSave); _users.Add (name, user); return user; }
public SaveVersions.Version_Current.User Save() { SaveVersions.Version_Current.User user = new SaveVersions.Version_Current.User(); user.name = Name; user.permission = Permission; SaveSquads(); return(user); }
public User CreateUser(string name) { SaveVersions.Version_Current.User usrSave = new SaveVersions.Version_Current.User(); usrSave.name = name; User user = new User(usrSave); _users.Add(name, user); return(user); }
public void Load(SaveVersions.Version_Current.User user) { Name = user.name; if (user.permission != PermissionLevel.Server) { string permissionStr = GameServer.Instance.DB.GetPermission(Name); Permission = (PermissionLevel)Enum.Parse(typeof(PermissionLevel), permissionStr, true); } else { Permission = PermissionLevel.Server; } SetFolderName(); LoadStructures(); LoadSquads(); }
public User(SaveVersions.Version_Current.User user) : this() { Load(user); }
public SaveVersions.Version_Current.User Save() { SaveVersions.Version_Current.User user = new SaveVersions.Version_Current.User (); user.name = Name; user.permission = Permission; SaveSquads(); return user; }