Esempio n. 1
0
        private List <Card> moveCards(Card player1Draw, Card player2Draw, Deck _player1, Deck _player2)
        {
            _player1.Cards.Remove(player1Draw);
            _player2.Cards.Remove(player2Draw);

            List <Card> bounty = new List <Card> {
                player1Draw, player2Draw
            };

            return(bounty);
        }
Esempio n. 2
0
 private void GetResults(Card player1Draw, Card player2Draw, Deck _player1Win, Deck _player2Win, List <Card> bounty)
 {
     if (player1Draw.Value > player2Draw.Value)
     {
         AddBounty(_player1Win, bounty);
         result += String.Format("{0} Wins!", _player1Win.Owner.Name);
     }
     else
     {
         AddBounty(_player2Win, bounty);
         result += String.Format("{0} Wins!", _player2Win.Owner.Name);
     }
 }
Esempio n. 3
0
        private List <Card> moveCards(List <Card> player1Draw, List <Card> player2Draw, Deck _player1, Deck _player2, List <Card> _bounty)
        {
            foreach (var card in player1Draw)
            {
                _player1.Cards.Remove(card);
                _bounty.Add(card);
            }
            ;
            foreach (var card in player2Draw)
            {
                _player2.Cards.Remove(card);
                _bounty.Add(card);
            }

            return(_bounty);
        }
Esempio n. 4
0
 private Card DrawCard(Deck _current)
 {
     return(_current.Cards.ElementAt(draw.Next(_current.Cards.Count)));
 }
Esempio n. 5
0
        private List <Card> moveCards(Deck _battleDeck1, Deck _battleDeck2, Deck _player1, Deck _player2)
        {
            List <Card> bounty = new List <Card>();

            foreach (var card in _battleDeck1.Cards)
            {
                _player1.Cards.Remove(card);
                bounty.Add(card);
            }
            foreach (var card in _battleDeck2.Cards)
            {
                _player2.Cards.Remove(card);
                bounty.Add(card);
            }

            return(bounty);
        }