Esempio n. 1
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        public UnitHandler(Game game, CombatScreen screen)
        {
            this.game = game;
            this.screen = screen;

            units = new Unit[6];
            rand = new Random();

            pathfinder = new Pathfinder(screen.DataMaster.map);

            //Fill units with infantery.
            //TODO:: make this better.
            for (int i = 0; i < units.Length; i++)
            {
                units[i] = new Infantery();
                units[i].Position = new SFML.Window.Vector2f(
                    (float)Math.Round((double)rand.Next(0, 800/32)) * 32,
                    (float)Math.Round((double)rand.Next(0, 640 / 32)) * 32);
            }

            units[units.Length - 1] = new Tank();
            units[units.Length - 1].Position = new SFML.Window.Vector2f(
            (float)Math.Round((double)rand.Next(0, 800 / 32)) * 32,
            (float)Math.Round((double)rand.Next(0, 640 / 32)) * 32);

            screen.DataMaster.Units = units;
        }
Esempio n. 2
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        static void Main(string[] args)
        {
            //init stage and input metadata
            stage = new RenderWindow(new VideoMode(800, 640), "WarGames");
            stage.SetFramerateLimit(60);

            //init game and start it
            game = new Game(stage);
            game.start();
        }
Esempio n. 3
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        public CombatScreen(Game game)
        {
            this.game = game;

            dataMaster = new DataMaster(game);
            DataMaster = dataMaster;

            unitHandler = new UnitHandler(game, this);
            interfaceHandler = new InterfaceHandler(this);
            masterRenderer = new MasterRenderer(dataMaster);
        }
Esempio n. 4
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        public UnitHandler(Game game, CombatScreen screen)
        {
            this.game = game;
            this.screen = screen;

            units = new List<Unit>();
            rand = new Random();

            pathfinder = new Pathfinder(screen.DataMaster.map);

            //Fill units list with infantery.
            for (int i = 0; i < 6; i++)
            {
                units.Add(new Infantery());
                units[i].Position = new SFML.Window.Vector2f(
                    (float)Math.Round((double)rand.Next(0, 800/32)) * 32,
                    (float)Math.Round((double)rand.Next(0, 640 / 32)) * 32);
            }
            screen.DataMaster.Units = units;
        }