/// <summary> /// Constructor of the game /// </summary> public WarGame() { // creating graphics and content managers Graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // creating input controller and adding it to the game Input = new InputController(this); Components.Add(Input); // creating camera controller and adding it to the game Camera = new CameraController(this); Components.Add(Camera); // creating sound controller and adding it to the game Sound = new SoundController(this); Components.Add(Sound); }
public void NewGame() { // if there is an old camera controller than destroy it if (Camera != null) { Components.Remove(Camera); Camera.Dispose(); } // creating new camera controller and adding it to the game Camera = new CameraController(this); Components.Add(Camera); // if there is an old main Scene destroy it if (Scene != null) { Components.Remove(Scene); Scene.Dispose(); } // creating new main Scene and adding it to the game Scene = new MainScene(this); Components.Add(Scene); // setting the base scenes for the Menu and main Scene Menu.baseScene = Scene; Scene.baseScene = Menu; // displaying the main Scene and hiding the Menu Scene.Show(); CurrentScene = Scene; Menu.Hide(); // playing the main music theme if (Sound.ThemeSoundInstance.State == SoundState.Paused) Sound.ThemeSoundInstance.Stop(); Sound.ThemeSoundInstance.Play(); // setting initial rendering technique currentTechnique = 0; PostEffect.CurrentTechnique = PostEffect.Techniques[currentTechnique]; }