Esempio n. 1
0
        public void WinAdjust(ref Deck winDeck, ref Deck loseDeck, Card winCard, Card loseCard)
        {
            winDeck.AddCard(winCard);
            winDeck.AddCard(loseCard);

            winDeck.RemoveCard(winCard);
            loseDeck.RemoveCard(loseCard);
        }
Esempio n. 2
0
        public void Play()
        {
            Console.WriteLine("Starting War!");
            GetPlayersNames();
            while (deck.GetCount() >= 2)
            {
                p1c = deck.RemoveCard();
                p2c = deck.RemoveCard();
                AnnounceCardDraws(p1, p2, p1c, p2c);

                if (CompareCards(p1c, p2c))
                {
                    p1.Wins += 1;
                    AnnounceRoundWinner(p1);
                }
                else
                {
                    p2.Wins += 1;
                    AnnounceRoundWinner(p2);
                }
            }

            DeclareWinner(p1, p2);
        }
Esempio n. 3
0
        public void Turn(ref Deck p1, ref Deck p2, Card p1Card, Card p2Card, out bool war)
        {
            war = false;
            //P1 wins
            if (p1Card > p2Card)
            {
                Console.WriteLine("Player one wins!");

                WinAdjust(ref p1, ref p2, p1Card, p2Card);
            }

            //P2 wins
            else if (p1Card < p2Card)
            {
                Console.WriteLine("Player two wins! ");

                WinAdjust(ref p2, ref p1, p2Card, p1Card);
            }



            //War -- same number on draw
            else
            {
                war = true;
                Console.WriteLine("**WAR!**");
                Console.WriteLine("");
                //Current cards on board
                p1wardeck = new List <Card>();
                p2wardeck = new List <Card>();

                //add current card to war deck
                p1wardeck.Add(p1Card);
                p2wardeck.Add(p2Card);

                p1.RemoveCard(p1Card);
                p2.RemoveCard(p2Card);

                //End loop when cards are not equal or a deck is empty
                while (p1Card == p2Card && !(p2.IsEmpty() || p1.IsEmpty()))
                {
                    //Flip next three cards, compare last one
                    for (int i = 0; i < 3; i++)
                    {
                        //If list has card, add to war deck and remove from normal deck
                        if (!p1.IsEmpty())
                        {
                            p1Card = p1.DrawCard();
                            p1wardeck.Add(p1Card);
                            p1.RemoveCard(p1Card);
                        }

                        if (!p2.IsEmpty())
                        {
                            p2Card = p2.DrawCard();
                            p2wardeck.Add(p2Card);
                            p2.RemoveCard(p2Card);
                        }
                    }
                }

                Console.WriteLine("Player one's war deck: ");
                for (int i = 0; i < p1wardeck.Count; i++)
                {
                    Console.WriteLine(p1wardeck[i]);
                }

                Console.WriteLine("");

                Console.WriteLine("Player two's war deck: ");
                for (int i = 0; i < p2wardeck.Count; i++)
                {
                    Console.WriteLine(p2wardeck[i]);
                }

                Console.WriteLine("");

                //p1 wins war
                if (p1Card > p2Card)
                {
                    Console.WriteLine("Player one wins!");
                    //get own cards back
                    for (int i = 0; i < p1wardeck.Count; i++)
                    {
                        p1.AddCard(p1wardeck[i]);
                    }

                    //take p2's cards
                    for (int i = 0; i < p2wardeck.Count; i++)
                    {
                        p1.AddCard(p2wardeck[i]);
                    }
                }

                //p2 wins war
                else
                {
                    Console.WriteLine("Player two wins!");
                    //get own cards back
                    for (int i = 0; i < p2wardeck.Count; i++)
                    {
                        p2.AddCard(p2wardeck[i]);
                    }

                    //take p1's cards
                    for (int i = 0; i < p1wardeck.Count; i++)
                    {
                        p2.AddCard(p1wardeck[i]);
                    }
                }
            }

            p1.PrintDeck();
            p2.PrintDeck();
        }