Esempio n. 1
0
 public FaceHandler(mainScreen mainFrame)
 {
     myTimer = new System.Timers.Timer(mainFrame.theSettings.msRefresh); //remember: 1000 miliseconds in 1 second
     myTimer.Elapsed += new ElapsedEventHandler(IncrementEvent);
     //initialize dat shit
     this.mainFrame = mainFrame;
     this.lastFrameThresh = false;
     this.threshCntr = 0;
     //start the timer in main program, probably right after this is initialized
 }
 /// <summary>
 /// Constructs VoiceHandler Object
 /// </summary>
 public VoiceHandler(mainScreen mainFrame)
 {
     //reference to the main program
     this.mainFrame = mainFrame;
     //prep for keeping track of the time-out
     myTimer = new System.Timers.Timer(REFRESHRATE); //remember: 1000 miliseconds in 1 second
     myTimer.Elapsed += new ElapsedEventHandler(IncrementEvent);
     //prep the timer for the video recording length
     recordingLimTimer = new System.Timers.Timer(timeOutRecording);
     recordingLimTimer.Elapsed += new ElapsedEventHandler(KillRecordingLimit);
     recordingLimTimer.Enabled = false;
     this.clockTimeOut = 0;
     //initialize the system that will handle voice recognition
     compEars = new SpeechRecognitionEngine();
     //set audio device specified elsewhere
     compEars.SetInputToDefaultAudioDevice();
     compEars.LoadGrammar(initGrammar());
     //add the event handler
     compEars.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(sr_SpeechRecognized);
     //stop listening...which may or may not be started when constructed
     this.Stop();
 }