Esempio n. 1
0
        public override void OnDisabled()
        {
            ServerEvent.WaitingForPlayers -= handler.OnWaitingForPlayers;

            PlayerEvent.Verified -= handler.OnVerified;
            PlayerEvent.Dying    -= handler.OnDying;
            PlayerEvent.Died     -= handler.OnDied;

            MapEvent.PlacingBlood           -= handler.OnPlacingBlood;
            PlayerEvent.SpawningRagdoll     -= handler.OnSpawningRagdoll;
            PlayerEvent.IntercomSpeaking    -= handler.OnIntercom;
            PlayerEvent.DroppingItem        -= handler.OnDroppingItem;
            PlayerEvent.DroppingAmmo        -= handler.OnDroppingAmmo;
            PlayerEvent.InteractingDoor     -= handler.OnInteractingDoor;
            PlayerEvent.InteractingElevator -= handler.OnInteractingElevator;
            PlayerEvent.InteractingLocker   -= handler.OnInteractingLocker;
            MapEvent.ChangingIntoGrenade    -= handler.OnChangingIntoGrenade;

            Scp106Event.CreatingPortal -= handler.OnCreatingPortal;
            Scp106Event.Teleporting    -= handler.OnTeleporting;

            ServerEvent.RoundStarted -= handler.OnRoundStarted;

            handler   = null;
            Singleton = null;

            base.OnDisabled();
        }
Esempio n. 2
0
        public override void OnEnabled()
        {
            Singleton = this;

            harmony = new Harmony($"michal78900.wacr-{DateTime.Now.Ticks}");
            harmony.PatchAll();

            handler = new Handler();

            ServerEvent.WaitingForPlayers += handler.OnWaitingForPlayers;

            PlayerEvent.Verified += handler.OnVerified;
            PlayerEvent.Dying    += handler.OnDying;
            PlayerEvent.Died     += handler.OnDied;

            MapEvent.PlacingBlood           += handler.OnPlacingBlood;
            PlayerEvent.SpawningRagdoll     += handler.OnSpawningRagdoll;
            PlayerEvent.IntercomSpeaking    += handler.OnIntercom;
            PlayerEvent.DroppingItem        += handler.OnDroppingItem;
            PlayerEvent.DroppingAmmo        += handler.OnDroppingAmmo;
            PlayerEvent.InteractingDoor     += handler.OnInteractingDoor;
            PlayerEvent.InteractingElevator += handler.OnInteractingElevator;
            PlayerEvent.InteractingLocker   += handler.OnInteractingLocker;
            MapEvent.ChangingIntoGrenade    += handler.OnChangingIntoGrenade;

            Scp106Event.CreatingPortal += handler.OnCreatingPortal;
            Scp106Event.Teleporting    += handler.OnTeleporting;

            ServerEvent.RoundStarted += handler.OnRoundStarted;

            base.OnEnabled();
        }